Showing posts with label 2015. Show all posts
Showing posts with label 2015. Show all posts

Sunday, May 24, 2015

Stormfinch [2015, ZX Spectrum] Review - It's a Pixel THING - Ep.#51




Right at the start we’re greeted by this rather amusing plot:
“Greetings pilot. You are Commander Armstrong and you must destroy the evil empire of Mandarax. Actually let’s be honest. There is no evil alien empire. You are not a hero. Probably. You are not the last hope of mankind. You enjoy blasting space aliens. These aliens are specially bred to feel no pain.”

Dave Hughes’ team, Stonechat Productions, released, last week, Stormfinch, a shoot-em-up where the player has nine lives to battle through 10 levels and defeat 9 bosses and, as well, the entire galaxy!! Let’s face it, in real life we only live once.. I think! So, why not only one life and an energy bar along with some scattered power ups for us to pick up?

Our ship provides two types of weapons: lasers and plasma rays, but, just like in R-Type, there’s also an extra capsule that can be oriented around our ship and do multiple shooting, highly useful as the enemies pop up from all directions!

Enemy detection could be better, but the game is so highly enjoyable for its smooth scrolling only, that I can live with that!

Stormfinch is an awesome accomplishment on the ZED X Spectrum. It brilliantly uses Einar Saukas’ NIRVANA engine that, since it was released in late 2013, was only being used to create beautifully colored puzzle and reflection type of games. These two are a good example of this.

Never crossed Spectrum users’ minds, like myself, the possibility of multicolor tiled display, like the one shown on this screenshot. This is a new frontier for homebrew developers and a beginning of a new Era for Sinclair’s machine 33 years since the very first ZED X Spectrum model arrived and it’s now proven that this brand new engine can produce amazing games like the one we’re looking at!

As said before, the engine is capable of multicolor tiled display across 30 columns and 22 rows and it is capable of changing color attributes every two scanlines delivering an 8by2 “almost full screen” pixel display.

So, we’re looking at a multicolor shoot-em-up, something unthinkable to ever get to see on a Spectrum. A lot of people believed that the NIRVANA engine wasn’t capable of showing lots of action onscreen at the same time. Here’s the proof that they were wrong!

Stormfinch isn’t better than Electric Dreams’ extreme quality conversion of the original R-Type, or the awesome Zynaps from Hewson Consultants, or even 2010’s Genesis: Dawn of a New Day from RetroWorks. But this one will surely beat those three on its visual beauty of these multicolor animated sprites that the NIRVANA engine can provide.

This nonstop shoot-em-up also offers the player this awesome tune that fits perfectly into the action, even if it loops after a couple of minutes. Nonetheless, after I’m through with the game, I just kept on whistling it!


We’re on the right path to a ZED X revolution where developers have, now, these awesome tools to create a brand new world for 8bit gaming awesomeness!


I’m so thrilled and I can’t wait to see what’s coming in the future!


Download Stormfinch from here: 
https://drive.google.com/file/d/0ByxiMYbPnlUdeWU4R05Kb2luSEk/view



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Tuesday, February 17, 2015

Castlevania: Spectral Interlude [2015, ZX Spectrum] Review - It's a Pixel THING - Ep.#39




Just take a good look at this awesome piece of pixel art!
Isn’t that gorgeous?

This particular loading screen was inspired by the North American NES box art of the very first game released in 1986.

Back in the day, Konami should have released a ZX Spectrum version of the amazing and tímeles Castlevania. 

They’ve completely missed the chance.

So, the homebrew Russian developer Rewind has just made available Castlevania Spectral Interlude.

Stories like these are what made the ZX Spectrum so popular in early 80s, back then all youngsters were creating their own games in their own bedrooms!

Castlevania Spectral Interlude was intended to be a port of the second installment of the game, subtitled Simon’s Quest and released for the NES in 1987, but it turned out being a totally new game and exclusive for the Zed X Spectrum.

If you’re a fan of the franchise and never had the opportunity to play around with a ZX Spectrum, here’s your chance. The story of this totally new and exclusive game is centered on the disappearance of Belmont from later Castlevania games.

This is kind of a slap in the face to Konami that always underestimated the European market and, mainly, the 8 and 16 bit home computers.

So, what’s the main features on this new Castlevania independent title? Once loaded, the very first thing to point out is the extreme high quality music that simply blown my mind away! The 12 song soundtrack, composed by Vladimir Tugay, is also available in Soundcloud and is simply brilliant. The graphics, by Aleksey Golubtsov, are also high quality stuff with more than 150 colorful game screens including hidden rooms, and, let’s not forget the coder behind this project, Aleksander Udotov. Without him, all these great pieces probably wouldn’t fit in this awesome puzzle.

This is definitely a “MetroidVania” type of game: 2D action-platformer with exploration, backtracking and RPG elements, and I invite you all to try it out and beat this monster!

The game was released for free and can be played either on a 128k ZX Spectrum or with the help of a ZX Spectrum emulator.
I’ll post all the direct links below for you to check out.

Homebrews are becoming very popular and an awesome way to dust off our old hardware. Who would have ever imagine that the ZX Spectrum would ever have a Castlevania game in its library! Finally, in 2015, that dream became reality!


Follow the links below to grab this awesome exclusive gem!

Visit the "official" web page to download the game and, you liked it, please support de developer: http://spectralinterlude.com

Soundcloud direct link to the awesome 12 song Soundtrack: https://soundcloud.com/michellekg/sets/castlevania-spectral-interlude



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