Showing posts with label acclaim. Show all posts
Showing posts with label acclaim. Show all posts

Friday, January 2, 2015

Dakar [Off-Road Rally] Games Overview - It's a Pixel THING - Ep.#33




Every year, when the world’s greatest off-road race is about to begin, nostalgia hits me in an unimaginable way.

Back in the glorious Sinclair ZX Spectrum days, one of the most important games in my collection was Paris-Dakar, developed and released by the Spanish company Zigurat in 1988. 


When I finally got my hands on my brand new Spectrum +2A, few were the games that worked. That caused me some frustration. Never crossed my mind to return it for repair or replacement, such was the desire to play games. Maybe it needed just a slight adjustment on the head of the incorporated tape recorder.
Slowly and gradually, I was able to play the many games that I already had in my collection, but the infamous Paris-Dakar game persisted in presenting that "tape loading error" demonic message.

One fine afternoon, I placed the tape once more in the machine and hold the "enter" key just to see what could happen. I couldn't believe my eyes! The game worked! Total joy! Jumps, smiles, complete hysteria!

In short, Paris-Dakar in the ZED X Spectrum is, until today, one of the most absorbing racing games I've ever experienced.

It unfolds in three stages: Europe, the deserts of Sahara and TenerĂ© bound for Dakar, being each step an incredible challenge. The Road-book had the correct directions to take; 5 km to the North, 2 km to the East, 15 km to the South, etc.. We must reset the partial kilometre counter after every change of direction to get it right. Much attention also to the level of water, state of the gearbox and the fuel tank! Along the way there are areas of supply and repair for us to stop. But even with all these precautions, reaching the chequered flag intact and well classified was almost impossible, but achievable!

Every time the game is loaded, the circuits are randomly generated. This means that we could never know to which way was the first curve. In that time, this simple feature was enough to keep me hooked to my Spectrum making its longevity almost endless. And even after a withdrawal, the mere label "game over" was not enough for the programmers from Zigurat. Thus, when we press the "quit" key, a helicopter appears on the screen, picks up the pilot and disappears in the horizon. Simply brilliant!
The game was also ported to the Amiga and DOS personal computers, but never grabbed as much attention as it did on the 8 bit machines, MSX, Amstrad CPC and, of course, the ZED X Spectrum.
  
A year later, in 1989, the arcade saloons received a 3D rally racing arcade game entitled Big Run, Jaleco’s attempt to take down Sega’s famous Out Run. There was also an Amiga and Atari ST port and, as well, a slightly newer version for the Super Famicom, in 1991 but I believe that this last one was only released in Japan. 

In this game we’re granted access to a Porsche 959 and participate on this six stage Dakar race. The other opponents’ cars that we can also find in Africa’s natural terrain depicted in this game, resembles the Peugeot 205 T16 and the well-known Mitsubishi Pajero.

There’s a little nice feature incorporated in the cabinet: a horn that we must sound when we’re planning to overtake other cars. That way, they will allow you to pass. Otherwise, Gandalf appears and “YOU SHALL NOT PASS”!! Just joking ;)



In 1990 there was a title for the Commodore Amiga and Atari ST, named Paris-Dakar 1990, that the only nice thing to watch a babe showing her nice attributes (watch the video)... 













Moving on, the next Dakar game that really deserves being brought up in this video, was only released 11 years after the last one that I’ve mentioned here.
From the developer Broadsword Interactive and publisher Acclaim came Paris-Dakar Rally, in late 2001, where we’ve got the chance to participate in this mythic off road event with a dirt bike, ATV, dune buggy or SUV. 


Press reviews were unanimous: what a piece of crap this game is. And that’s kind of true. Controls are painful, sound is awful with also some irritating music, but, there’s something of a challenge that makes me come back to it year after year right before the real race starts. I believe the reason for that is its difficulty that is what the real Dakar race is all about. The extreme and complicated riding engine implemented in this game, turns it into an awesome challenge even if the game is painfully horrible! Am I insane? Believe me, it’s like a drug! Every year I try to get to the top 10 after all those stages, and there’s a lot of them, but I simply cannot achieve that! And I just love those free roaming desert stages, where you must find the checkpoints and, also, pick up those repair icons in the form of wrenches.
Give it a try, only if you’re a fan of the real thing!


Two years later, in 2003, Acclaim decided to develop indoors and release another Dakar game. This sequel named Dakar 2, and also subtitled as The World’s Ultimate Rally in certain places of the globe, was a huge step up from its older brother. 


It has pretty nice Graphics and music, but sound effects could be better. Another not so good feature is the fact that, in one stage, our co-driver is a girl and, on another, she changes her voice and sounds like a man! Isn’t this kind of weird?..

Again, the desert free roaming stuff is what makes this game so enjoyable. Those are beautifully designed and gameplay on these special stages are so freakin’ awesome and we need to be extremely careful to avoid rocks, grass that hides nasty sand banks, etc. Unfortunately this good stuff ends really fast, ‘cause stages are quite short in length and the clock is ticking.

There’s the mighty trucks, SUVs and dirt bikes to pick and embrace the desert, but I found the SUVs and pickups the more suitable and an easy way to finish victorious in this 12 stage race that you can complete in about 50 minutes.

This game was intended to appeal to the arcade racer and simply accomplishes it very well.

Aside from some walls, in a couple of stages, that works as some kind of a magnet that insanely attracts our vehicle, this game is quite enjoyable to play, but don’t expect it to have a Colin McRae or DiRT type of gameplay. It’s really far from there.
Once again, play it if you’re a real fan of the world’s greatest off road event.

In 2005, French developer Asobo Studio was working on something big: Grand Raid Offroad. But, as part of the publishing deal with Codemasters, they ended up transforming the code to what we know today as FUEL. If you haven’t watched my thoughts about it, just click on the rectangle. 

But if you’re eager for some desert racing, you’ll be much more satisfied with 2XL’s BAJA Edge of Control, only on XBOX360 and PS3. It was developed by the same team that brought Motocross Madness 1 and 2, and MX and MX vs ATV Unleashed games. 


Will we see more Dakar games in the future now that the race is no longer a European and African exclusive event? Will the next DiRT game have some desert racing stages or championships? I would love to see these questions answered.


If you're into retro - or not so retro - stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING


Support me on Patreon: http://www.patreon.com/PixelTHING

Friday, August 29, 2014

ALIEN 3 (SNES) - It's a Pixel THING



Alien 3, directed by David Fincher, was a good looking movie with a crappy story that didn’t do so well on the box office. As for the game based on the movie, it still is one of my best Alien based videogame of all time.

Developed by Probe Entertainment and released between the end of 1992 and the beginning of 1993 for a crap load of 8 and 16 bit systems, the one that really was worth playing was the Super Nintendo version.

The game wasn’t at all faithful to the movie. There were only 3 things that makes us remind Alien 3: the title, the intro scene and Ripley’s haircut. Everything else is different, like the fact of all the levels are filled with aliens – in the movie there was only one – and, as the game starts, we’re granted access to a flame thrower, pulse rifle and a grenade launcher – once again, in the movie, there were no fire arms of any kind whatsoever. So, I think that we can’t directly compare the action present on the game to the one we see in the movie. Besides these observations, the game plays freaking well and it’s an extremely good platformer!

With its dark environment, creepy soundtrack and the well-known motion tracker – that was also absent from the movie, the six action-packed levels of the Super Nintendo version features a well-structured mission based system with a series of goals to complete in each one. Computer terminals can be found within the hallways, which link up to a static list of tasks that must be completed to advance to the next section. These missions can be taken in any order and include rescuing prisoners, destroying eggs, repairing damaged pipes, welding doors shut, and picking up power packs from one room and taking them to a generator in another. These were the main differences to all other previously released versions of the game, where you only have to destroy all aliens, free all abducted Fiorina 161 convicts and head to the exit before time runs out. Other big advantage of the Super Nintendo port was that there was no time limit.

To conclude, Alien 3 on the Super Nintendo is a time killer of a game. You start playing it and, in an instant, four hours have passed without even notice! The extremely well drawn graphics and its awesome parallax scrooling, which produce a beautiful illusion of depth, keeps us focused and even absorbed by its awesome gameplay!


Try to play Alien 3 in complete darkness! You’ll be amazed!..


If you're into retro video gaming related stuff, please subscribe at https://www.youtube.com/user/ThePixelTHING and visit https://www.facebook.com/PixelThing

Support me on Patreon: http://www.patreon.com/PixelTHING