Showing posts with label allister brimble. Show all posts
Showing posts with label allister brimble. Show all posts

Sunday, March 8, 2015

Europress Software & Mini Office Amiga Review - It's a Pixel THING - Ep.#41




Microsoft Word 1.0, that would later be part of the most successful business suite for multi-tasking in a windows type of environment, was introduced, firstly, on a Macintosh computer, in 1984, the first year of the Macintosh. Word was soon followed by Excel 1.0 and Powerpoint 1.0.

A few years later, the first Microsoft Office package, featuring Word, Excel, Powerpoint and Microsoft Mail, was finally presented to the public: Microsoft Office 89 for Mac.

Office for Windows was only introduced in 1990 for Microsoft’s own powerful and improved Windows 3.0 Operating system. My first contact with Microsoft’s new environment and Office applications was in ‘92, with the upgraded Windows 3.1.

In this same year, the Amiga family also got a business suite of their own: Mini Office, from Europress Software, a company that I only knew for being the publisher of the awesome Network Q RAC Rally game for DOS, released a year later.

During the 80s the Europress group consisted of several other companies, including software development, and, with the boom of personal computers, quickly reached, in the early 90s, the top 5 largest British software houses.
It all started in 1965, year when Derek Meakin formed Europress to publish magazines and newspapers. During the eighties, with the growth of the British computer industry, Europress expanded its own publishing business and became involved in software development. Later in the decade, Europress Software was separated from the main company and inside it a new brand for video games was created – Mandarin Software – and presented to the press in, you guessed it, a Chinese restaurant in London.

In the eighties, and under the label Database Educational Software, Europress was responsible for a series of educational packages in the UK that were sold only by mail order. Then, in 1989, the Fun School 2 range of software was packaged more professionally and also placed in store shelves all around the place. These packages were available for the Zed X Spectrum, BBC Micro, Commodore 64, Acorn Electron, Amstrad CPC, Amiga, Atari ST and DOS, and went on through 1998 with the very last Fun School 7 CD-Rom set of education software. The Fun School range went on to sell more than 500,000 copies.

Also, in 1991, Europress bought Newsfield, a highly reputed publishing company responsible for the awesome, and much respected, computer and video games magazines Zzap!64 and Crash. This new branch of the Europress empire, branded Europress Impact, went on for three more years with five new publications (Sega Force, Mega Machines, N-Force, SNES Force, Amiga Force), ‘till it all collapsed in 1994.

In 2012, and under distribution by this company which name I refuse to pronounce (KOCH MEDIA), Europress developed a puzzle adventure game inspired by Jane Austen’s classic novel Pride & Prejudice that also had its debiu in movie theaters back in 2005 with academy award nominee Keira Knightley leading the cast.

Other great video game titles published under Europress Software’s label were:
• in 1992, Dojo Dan, for Commodore Amiga and with an awesome soundtrack by Allister Brimble;
• in 1996, Titanic: Adventure Out Of Time, for Windows and Macintosh;
• in 1997, Rally Championship: The X-Miles add-on, for Windows;
• in 1999, Mobil 1 Rally Championship, for Windows and PS One, and now under Actualize, the re-branded Europress.
But, in 1992, came this weird title that was bundled in a coverdisk of Amiga Action magazine #43): Unsensible Soccer, where we get to play with a team of oranges!


In 1992 came, as well, this business suite of professional software to take advantage of all the multi-tasking and graphical capabilities of the Commodore Amiga. This way, the Amiga could also be seen as a workstation rather than a simple, but powerful, games console. The usual Commodore customers would stick with the brand and potential ones would consider the Amiga platform as a serious contender of the IBM PC and Macintosh in this area, now that the more appealing and highly anticipated A1200 and A4000 were being released. Besides the price of Amiga computers being much more attractive, also this package of office software was hugely affordable compared to its Microsoft’s counterpart! Europress Mini Office’s starting price was only 59 pounds! And you could do just the same stuff and probably more with this one!

Looking at the box, its white background automatically tells us that we’re facing a set of serious software stuff for the Amiga computers. At that time there weren’t many options in this area, just some old and obsolete packages or shareware that no longer suited the need for more modern and thoughtful work.

So, let’s take a deeper look into this Mini Office. In the first of the three application disks there’s the Database, a very important tool for companies. Compared to other database programs on the market, it’s really simple to use and the manual bundled with this suite is clear and highly understandable.
The graphical environment is really good to look at, and, in the bottom, there’s some VCR style buttons for searching and saving, along with other normal functions.

In the same disk there’s a useful set of utilities application allowing users to manipulate information, format disks, delete files, rename, copy and even install Mini Office on the hard drive, if you have one on your Amiga.

As for the spreadsheet application, it works pretty much like all the others with those standard pull-down menus, but it can import ASCII files and can manage binary code, something unusual in this kind of thing back then. To scroll through the sheet we just need to use those VCR style buttons at the bottom.

Jumping right into the word processor, it’s a simple and handy tool that, unfortunately doesn’t support postscript, so, there’s only 7 different fonts to choose from, but it does, however, let us import photos and pictures into the text. All usual utilities in a word processor are present, so it does the job very well.

The graphical utility present in this package is a pretty useful way of representing boring mathematical data. It is way more attractive than just showing a bunch of numbers, right? We just need to import the data from the spreadsheet and we can now draw the graphic. There are various types to choose from and everything is displayed by icons that we can easily understand and identify. Finally, after we’re satisfied with our pretty looking graphic, we can place it into the text in the word processor, just like a picture.

Besides sharing similar design, all applications work together as one which is extremely convenient ‘cause it helps understanding, really quickly, how everything works.


To conclude, Mini Office Amiga is a really friendly package and, back then, would certainly make PC and Macintosh users blush with shame!


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Monday, February 2, 2015

Assassin [1992, Amiga] Review - It's a Pixel THING - Ep.#36



TEAM 17, best known for their Worms franchise, was also responsible for other amazing titles like this one.

Developed in conjunction with Psionic Systems and released in 1992, Assassin’s plot is simple: infiltrate an high-tech underground fortress and kill the main villain – Midan.

In the process, there’s countless of genetically-engineered mutants that we must destroy in order to reach and conquer the main objective.

The programmers gave Assassin a number of friendly options: the ability to choose the number of lives – one, three or five – and the game’s difficulty – Rookie, Arcade or Ultimate. That way any player can try out Assassin and, even if this type of game isn’t your thing, you can really advance and be thrilled for doing so!

Five main levels awaits us and one final battle in the end with Midan himself.
We start off being dropped in a forest that surrounds Midan’s fortress. In this area the enemies are quite easy to engage and take down, but, as soon as you reach the construction zone, they will be alerted to your presence and tougher to kill. The third level is set in the missile control where Midan’s personal security guards are literally waiting for you and power-ups and bonuses are really scarce around here. Succeeding this you’ll find yourself in the genetic asylum, home of some nasty genetic experiments. I advise you to get out of this hostile place quickly! Those nasties are really hard to beat! Finally, right before you’re face to face with Midan, a final test awaits us: a maze-like warren of corridors and shafts filled with Arnie’s terminator-like endoskeletons and wall mounted laser cannons.

As an Amiga fan, Martyn Brown, founded Team 17 to make games that required 1Mb of RAM, as he was tired of seeing 512k ones being made for machines that would be able to do more.

Assassin was the least successful game from Team 17, mainly because of some bad reviews and a “special edition”, released 2 years later, that didn’t bring anything new to the game. On the contrary, various gameplay elements were even removed! What were they thinking? Even the box art from the original game was way better and appealing than the one from that supposed “special edition”.

Besides this, I think that this game deserved more recognition. Back in the day I thought that it was a huge hit. How I was wrong.

Being an Amiga exclusive, not all of you will be able to try it out, but you can always use an emulator for that purpose.

Graphically enjoyable and extremely playable, Assassin has also the most impressive atmospheric sound effects in a video game from British composer Allister Brimble, author of over 100 amazing tunes for the Amiga.

Speaking of playability, the fluid animation and the control that the player has over the main character, with some astonishing moves with a simple flick of the joystick, is just overwhelming.

Assassin was one of those gems that Amiga users would brag and made Atari ST owners explode in anger! But, again, I can’t understand why it didn’t sell well.. piracy?.. It is way better than U.S. GOLD’s Strider arcade conversion for home computers. No doubt about it!


Anyway, try it! It’s an amazing title and, with those awesome sound effects, you’ll be immersed in it for many hours!


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