Showing posts with label jogos. Show all posts
Showing posts with label jogos. Show all posts

Tuesday, May 5, 2015

6 Amazing Games that are still Exclusive to the Playstation 2 - It's a Pixel THING - Ep.#48




It’s 2015 and, only now, I’m discovering the huge PS2 library and it’s pretty cool to buy games and have, once again, that same feeling from the eighties in which the only source for video game reviews, and related stuff, were expensive magazines. So, back then, I bought games just by its title or by reading its back cover. If I wanted to know more about a specific title, I eventually had to buy a magazine even knowing that, for the rest of the month, I wouldn’t be able to get a brand new game.

So, with that in mind and applying that same principle, let’s take a peek to these awesome six Playstation 2 video games that I’ve discovered and learned to enjoy!



Gran Turismo 4: 
So, let’s just not waste any time and jump right into one of the most successful games on the PlayStation 2: Gran Turismo 4. For starters, it has one of the most beautiful box arts ever on a video game, with its white case combined with the also white background of the cover.
Developed by Polyphony Digital and released firstly in Japan, in December of 2004, by Sony Computer Entertainment, it had a few minor issues before launch that resulted in a year and a half delay and the programmed and highly anticipated online mode was completely removed.
Nonetheless, there’s plenty to do, more than 700 cars to test and 51 tracks do explore.
The sad side is that there’s no changing in weather, night and day transitions - even in 24 hour races - and damage to the player or the vehicles.
Gran Turismo 4 is one of the few PS2 games on a Dual layer DVD requiring that the console’s laser lens needs to be clean and in extremely good operating condition.
It’s also one of the four Playstation 2 titles to have a 1080i resolution, but, sadly, only on NTSC territories, spite the PAL version being the most lucrative practically doubling its own sales on the other regions altogether.
In total, it is estimated to have sold about 12 million copies all around the world.




Ghosthunter: 
Developed indoors by Sony Computer Entertainment and released firstly in Europe in late 2003, Ghosthunter has a kind of simple but effective plot, where we control a Detroit detective who releases, by accident, a bunch of ghosts. So, who we’re gonna call? No one! It’s all up to us, ‘cause they even kidnaped Anna, our lovely partner!
This third-person shooter with, also, a first-person mode only useful for more accurate shooting, allows us to also control, in certain places, a spirit named Astral that can attract other ghosts and even possess them.
The game’s amazing ambiance and storyline is what makes Ghosthunter a winner, even if it was criticized for being too easy. I’ve enjoyed it so much and there’s even a surprise at the end that you must find out for yourselves!
The game was released in the States by Namco only in august of 2004 and it included over a thousand tweaks and fixes mostly on the combat and targeting systems making it a bit harder but with simpler puzzles to solve.







Downhill Domination: 
As mentioned on episode 12 about mountain biking video games, Downhill Domination is the best you can get based in this extreme sport.
For years Codemasters have been trying to publish a MTB game that really stood out from the crowd, but, unfortunately, even Downhill Domination passed practically unnoticed.
The incredibly huge multi-path courses are so amazingly detailed and designed and filled with wild life. There’s also hikers to avoid, or not, and the other opponents that tries to push us against the obstacles.
With an amazing soundtrack, were invited to roam through a series of challenges in freeride, mountain cross and technical downhill.
The environment is constantly changing, from forests with narrow passages between trees to stony sections, river crossings, weather effects, you name it! There’s so much stuff going on that you just can’t appreciate all of it! You can play the same open track a dozen of times and do it differently on every single try! Amazing!




Primal: 
Sony Computer Entertainment developed and released in March of 2003 this action-adventure game that transport us to these demonic realms in search of the main character’s boyfriend. In Primal we play as Jennifer or as Scree, the Gargoyle, and we can change to one of them at any time for a completely different set of powers and abilities.
Jennifer can also change into a demon form, allowing us to do some attack and defense moves unavailable in a human form. As for Scree, he can climb walls and cannot suffer damage, so the most obvious choice is to send him - or it - in front, scouting the terrain!
Jennifer, Primal’s main character, was considered an underrated video game chick that could even surpass Lara Croft herself if the game was available on other gaming platforms!








Tourist Trophy – The Real Riding Simulator: 
Another Polyphony Digital astonishing accomplishment released in 2006 and, again, with 1080i support in NTSC regions.
Considered the best PS2 simulation of that same year, Tourist Trophy utilizes Gran Turismo 4’s game engine, the graphical user interface and almost all tracks and circuits.
There’s 135 bikes to take out for a ride from the 1960s up to 2005 and the game also features 186 different riding accessories for the player, like helmets, boots, pants, gloves, jackets, etc, from officially licensed manufacturers.
Tourist Trophy really nails it, transmitting that real feeling of driving a motorcycle, natural and fluid.
The learning curve is right there, but if you’ve played Gran Turismo or other serious racing game, you’re ready!






R-Type Final: 

Originally planned to be the last game of the series, R-Type Final, originally released in 2003 in Japan, is simply Irem’s best title of the franchise.
Already mentioned on Pixel THING’s “10 must have PS2 games” episode, R-type Final provides more than 100 ships to choose that, obviously, needs to be unlocked.
The graphical power of the Playstation 2 is extremely well used and abused with lighting effects, explosions, animations, you name it, but, unfortunately, with all this going on at the same time, slowdowns can really occur.
However, if you’ve grown up alongside with the R-Type video games, you’ll certainly enjoy this one! It spawned innumerous other video game franchises that we all must be grateful to.





So, excluding HD remastered titles, what other Playstation 2 exclusives would you recommend? I’m curious to hear from you, ‘cause, and as I said in the beginning of this video, I’m just now beginning to enjoy PS2’s amazing library of games.



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Wednesday, April 15, 2015

Video Game Pickups #4 - 27 Games + Stuff - It's a Pixel THING - Ep.#45




Let's take a look at the 27 video games, and other gaming related stuff, that I've added to my collection over the last couple of months! There's stuff for the PC, XBOX 360, PlayStation 2, Amiga, ZX Spectrum, Sega Dreamcast and for the original Xbox!

Enjoy!


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It's a Pixel THING's main theme by LASERS (Amsterdam).

Saturday, January 10, 2015

MX vs ATV Unleashed [2006, PC] Overview - It's a Pixel THING - Ep.#34



Following the worldwide success of Motocross Madness 1 and 2 exclusively on the PC and, a few years later, in 2004, MX Unleashed for the original Xbox and PS2, Rainbow Studios brought us, in 2005, MX vs ATV Unleashed.

Firstly on the PS2 and Xbox, it eventually came out, one year later, in 2006, for the PC, but, this time around, with an awesome track editor!
This will be my main focus in this video, ‘cause all the other racing stuff is already covered all over the internet.

The creators of this great title saw the overwhelming reception of both Motocross Madness games and the huge fan base created around them, and felt the urgent need to replicate that success on the PC all over again. To make it even more irresistible to the fans, Rainbow Studios decided to include on the same disc, and only on the PC version, a friendly track editor!

I won’t be showing here how to create tracks or something like that. It’s just a quick look at some of the great stuff that fans can do with that awesome tool.
The game features an extensive single player career that you can complete using motocross bikes and ATVs. There are also other types of unlockable vehicles available to take out for a spin like, for instance: golf karts, monster trucks, trophy trucks, off-road buggies, sand rails, biplanes and even helicopters. These last two types are extremely difficult to control, so I advise you to stick with the off-road stuff, it’s so much fun!

As for the controls, you can use the keyboard and re-map it to whatever best suits your preferences, but the best controller around that you should use is, with no doubt, the XBOX360 controller for Windows.
As usually, in this franchise, you can pull off some tricks whilst in the air to get extra points. Use those on the store to grab some new rides and gear, besides other great stuff.

I simply hate stadium events, but love the outdoor nationals. It’s here where all the fun begins. Those natural elevations and bumps are so damn enjoyable to ride! Remember to use the clutch at the start of the races and in those tight hairpin turns; that way you can maintain your momentum with short bursts of speed.

Another important move you can make to stay ahead of the pack is the suspension pre-load for the jumps. Learn how and when you should use it and you’ll certainly start winning races.

The soundtrack can be switched off, but there’s some nice licensed music from, for example, Nickelback and Papa Roach, that really fits into the action. As for the sound effects, those were taken from real life vehicles and they sound really good.

But none of this is that relevant. What really matters are those hundreds or even thousands of user made tracks and the main source for these files is still mcmfactory.com.

MX vs ATV Unleashed is also one hell of a good and enjoyable game to play with your friends over network, and with all those user-made tracks, you’ll be fighting for first place for quite a while!


Graphics could be better, with mud and dust covering the bike, but the fun factor present in the game is huge and makes us forget those tiny little things.


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Friday, December 5, 2014

Video Game Pick Ups #2 - 24 Games + Bonus! - It's a Pixel THING



Let's take a look at the 24 video games I have added to my collection over the last couple of months! And there's even a bonus item at the end!
There's games for the XBOX 360, PC and PlayStation 2!

Don't forget to check out the newest KickStarter Project about the 20 years' anniversary of the PlayStation:
https://www.kickstarter.com/projects/1066226221/playstation-game-changer-documentary-and-book

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Friday, October 24, 2014

Micro Machines [1994, PC DOS] Review - It's a Pixel THING



In 1991, Codemasters thought that it would be great idea to publish a game based on those cute little cars from the Micro Machines toys franchise. And they hit the spot right in the middle!

After the huge success on the NES, Sega Megadrive and Amiga, the DOS version was inevitable. It came three years later, in 1994, and was only available in Europe featuring improved graphics and some awesome groovy music and sound effects. This particular version was developed by Big Red Software, the same guys that, two years later, made the crazy DOS exclusive title Big Red Racing that I’ve already reviewed. If you missed it, just click on the rectangle shown on your screen.

From the kitchen table to the children’s playground, from the pool table to the bathroom, etc, etc, Micro Machines will have you discover many different tracks, each one more difficult than the other, that you’ll eventually master using normal or even peculiar tiny vehicles to do so. There’s race cars, helicopters, tanks, dune buggies and even boats to use, each one in their special strange and, at the same time, familiar environment, in which you must navigate your way around obstacles such as sandcastles, coffee mugs and pot plants whilst navigating jumps set up using books and the like whilst sticking to a makeshift track painted onto the floor in chalk.

If, in your childhood, you used to play with toy cars around the house, you’ll be awfully attracted to this game! Even today, it happens to me!

Different options are available. If you play against the computer you’ll have to choose three opponents that are very different from each other, with their personal strengths and weaknesses. Nice touch! You can also play against a friend on the same computer. You and your buddy have 4 lives each and you will try to go as fast as you can so that your mate will be behind you and, consequently, ends up crossing the boundaries of the screen losing, for that matter, one of his precious 4 lives. This makes the game more tense and exciting!

Bear in mind: to win a race you need to know the course. There’s no room for wimps in this game, as you attempt to barge your opponents into track-side obstacles or off the track altogether and several of the courses were designed with this in mind.

Controlling the different types of vehicle is extremely fun. Its handling is responsive and varies from one vehicle to the next, adding yet further longevity.
It is also possible to play Micro Machines hooking up two computers using a modem through a telephone connection or even using a null modem cable.

The in game atmosphere is also extremely enjoyable with nice music and a ton of sound effects on jumps, crossing the finish line, skidding, crashing, you name it!

This game only needs 1 megabyte of hard disk space. If you don’t have that 1 megabyte available, just play it directly from a 3.5 inch floppy disk by clicking on the executable file. It may be a small game in size, but huge on quality of gameplay and production.


Micro Machines is an addictive top-down racing game that captivates your attention for hours. So be prepared! It is a wonderfully simple game with a brilliant concept that can, even today, be enjoyed by all age groups.


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Friday, October 10, 2014

Deathchase [1983, ZX Spectrum] Review - It's a Pixel THING



Many players still insist on calling it 3D Deathchase. It’s just Deathchase, people! The 3D logo stamped on the cover was just to make it more appealing to buyers!

Back in 1983, three dimensional environments were something that was out of this world and Deathchase was a true pioneer to bring 3D action into the Zed X Spectrum.

It was developed by Mervyn Estcourt and published by MicroMega in the UK, and Ventamatic in Spain, and was an exclusive title for the Sinclair Zed X 81 and the Zed X Spectrum 48k.

As you might know, videogames in the eighties were greatly inspired by the movie industry. I’m not talking about direct film conversions to home consoles and computers. Back in those days, even original games were based in what we saw in the big screen. In this particular case, Deathchase was certainly influenced by the futuristic bike chases from Return of The Jedi and Tron, two blockbuster movies that were really hot in 1983.

In Deathchase you’re a mercenary patrolling, night and day, the vast landscape with your motorcycle avoiding collisions with trees and eliminating other hostile bikers that survived the Great War. For bonus points, you must take down helicopters and tanks that appear on the horizon and, gladly, they’re not armed! You’re the only survivor that had access to infinite ammunition! YEAHHH BABY!!! Just like a friend of mine would say: COME GET SOME!!

To advance to the next level, you only need to take down the other two riders, one blue and the other yellow. When you fire your guns, you can control the bullets just by steering the bike. It’s kind of handy, most of the time! When you take both riders down, you advance to a night version of the same level and, when you capture the other two - as I call them - riders of the night, you get a new daytime level with more trees to avoid! And so forth.

The game is amazingly fast and it only needs 16k of RAM to run! As incredible as it may sound, Deathchase is more addictive than most similar games made for today’s hardware. You’re only required to apply full throttle, turn left and right and use the auto-fire button option on the joystick to play this game. There’s no complicated and stressful combination of keys to master. You only need to concentrate and, in an instant, you’re transported to this huge forest being almost hypnotized by this amazing landscape. We can practically smell the burned fuel and the morning dew.

The only thing that is somewhat annoying is the sound of your motorbike. After a while it becomes a bit unbearable! But, there’s always a solution for that! Turn the volume a notch down, grab your smartphone and tune in to one retrogaming internet radio and you’re good to go blasting your way through the thick forests!

Deathchase was well received by the press and got a 92% rating from Crash magazine. Nine years later, in 1992, was even considered by Your Sinclair magazine as The Best Spectrum Game Ever!

As you can see, I was introduced to this wonderful world of video gaming by a title that, in the last days of the Zed X Spectrum, was considered to be the number one game for that particular gaming platform. It was such an honor, believe me!

I don’t understand why the author of this awesome game, Mr. Mervyn Estcourt, refuses to grant interviews to the retrogaming community. It kind of reminds me of the infamous and most famous Portuguese Zed X Spectrum exclusive title called “Paradise Café” that, even to this day, no one knows who made it. Perhaps, because of its sexual and controversial contents, we’ll never discover who was “behind” this gem. Probably someone that is, nowadays, well known from the public and doesn’t want to be linked to Reinaldo…


31 years have passed and Deathchase is still capable of giving a sense of accomplishment for every concluded level. You’ll be wanting to play it one more time, again, and again, and again. Thanks to its extremely accurate controls and collision system, it is a truly addictive game, even for today’s standards.

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Friday, August 29, 2014

ALIEN 3 (SNES) - It's a Pixel THING



Alien 3, directed by David Fincher, was a good looking movie with a crappy story that didn’t do so well on the box office. As for the game based on the movie, it still is one of my best Alien based videogame of all time.

Developed by Probe Entertainment and released between the end of 1992 and the beginning of 1993 for a crap load of 8 and 16 bit systems, the one that really was worth playing was the Super Nintendo version.

The game wasn’t at all faithful to the movie. There were only 3 things that makes us remind Alien 3: the title, the intro scene and Ripley’s haircut. Everything else is different, like the fact of all the levels are filled with aliens – in the movie there was only one – and, as the game starts, we’re granted access to a flame thrower, pulse rifle and a grenade launcher – once again, in the movie, there were no fire arms of any kind whatsoever. So, I think that we can’t directly compare the action present on the game to the one we see in the movie. Besides these observations, the game plays freaking well and it’s an extremely good platformer!

With its dark environment, creepy soundtrack and the well-known motion tracker – that was also absent from the movie, the six action-packed levels of the Super Nintendo version features a well-structured mission based system with a series of goals to complete in each one. Computer terminals can be found within the hallways, which link up to a static list of tasks that must be completed to advance to the next section. These missions can be taken in any order and include rescuing prisoners, destroying eggs, repairing damaged pipes, welding doors shut, and picking up power packs from one room and taking them to a generator in another. These were the main differences to all other previously released versions of the game, where you only have to destroy all aliens, free all abducted Fiorina 161 convicts and head to the exit before time runs out. Other big advantage of the Super Nintendo port was that there was no time limit.

To conclude, Alien 3 on the Super Nintendo is a time killer of a game. You start playing it and, in an instant, four hours have passed without even notice! The extremely well drawn graphics and its awesome parallax scrooling, which produce a beautiful illusion of depth, keeps us focused and even absorbed by its awesome gameplay!


Try to play Alien 3 in complete darkness! You’ll be amazed!..


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Thursday, August 14, 2014

Top 6 Mountain Bike Games Ever - It's a Pixel THING



Besides playing games, real Mountain Biking is an hobby of mine. The freedom and the sensation of almost being part of nature is something that inspires me and keeps me motivated. 


NUMBER 6
MOUNTAINBIKE CHALLENGE 2010 (PC) 


Developed by GreenTube, Mountainbike Challenge 2010 is a freeware title financed by in-game advertising.

Graphics are great, the controls are simple, but the music is a bit repetitive.

It still has a huge online community and thousands of people still play it online.

There’s only 5 tracks available, but, in a free game, what else could you ask? It’s freaking fun!

Go play it!



NUMBER 5
No Fear Downhill Mountain Bike Racing (1999 – PS ONE) 


Developed by Unique Development Studios and released by Codemasters in 1999 for the PS ONE, No Fear Downhill Mountain Bike Racing features 8 international tracks and 8 riders to choose from.

The tracks are long and based on real locations and you can customize your bike on almost every detail.

To win you need to conserve your energy, so try to maintain your speed at all time.

Reviews were really bad but, who cares? It’s made for people that love riding bicycles and not play freaking football!

Later, in 2001, was also available for the Game Boy Color. A planed Dreamcast version was canceled.


NUMBER 4
Mountain Bike Adrenaline (PS2 - 2007) 


Mountain Bike Adrenaline isn’t as bad as most people praise. It tries to be a real mountain bike simulator and, when you get used to the controls, its great fun.

Developed by Fresh 3D and released in 2008 by Nobilis, it has a sense of freedom that no other mountain bike game has to offer. And I love that feeling!

You control separately the front and the rear brakes and use automatic or manual shifting. 

Unfortunately, the physics engine is a piece of crap. The budget that the developers had for this title was really low compared to other games made for the PS2 at the time. So, they couldn’t use the Havok physics engine in this game. It was too expensive.

Those who are actual mountain bikers are the only ones that will probably enjoy this game’s open tracks.

It was ported, in 2008, for the PC.


NUMBER 3
Bike Mayhem Mountain Racing (Android - 2014) 


Horizontal scroolers is what android and iOS games are all about! Simple and fun! And the graphics in this game are simply beautiful!

You compete in timed races or freestyle trick events on 19 different mountains and over 100 trails inspired by real world locations. 

You unlock better bikes and gear and try to be the King of the Mountain!
Physics are somewhat realistic and the ragdoll effect of the rider is awesome. 

When you crash, use your finger to pick up the rider and throw him even further watching him tumbling down the trail! So freaking hilarious!

Developed by BestFreeGames Inc. and released in May 2014, Bike Mayhem Mountain Racing is a great piece of software that should always be in your pocket.


 

NUMBER 2
Mountain Bike Simulator or Mountain Bike 500 (ZX Spectrum – 1991) 


Published by Codemasters in 1991, Mountain Bike Simulator (aka Mountain Bike 500) was my first experience on a virtual mountain bike scenario.

It’s an horizontal scroller, just like actual Android and iOs games, that glued me to the ZX Spectrum for hours.

In a time that BMX bikes ruled, mountain bike started to gain followers spite the prohibitive price tag of the machines.

Obviously that this game fails to replicate the actual feel of riding a bike over rough terrain, but that would be a tad difficult to do on a Spectrum anyway.

You have to navigate through small and large bumps, jump over ditches and pools of water or oil. You only need to control the speed of the bike and whether you want to jump or wheelie or both.

There’s six levels of increased difficulty and it’s really hard to win in all of them, but the smoothness of the scrolling is what makes this game a winner.

The game received shitty reviews mainly because the sport was a novelty and, back then, either you buy a ZX Spectrum or a brand new mountain bike. You just couldn’t have them both. You’ll be bankrupt, that’s for sure!




NUMBER 1
Downhill Domination (PS2 – 2004) 


Donwhill Domination is simply my favorite mountain bike game of all time.

The action, the soundtrack, the graphics, the speed! Oh, man! Everything is amazing and super fun!

It’s totally an hidden gem and reviews were, as always in this sport, total crap. Guys that sit all days on their asses playing games and making reviews for websites and magazines should go out to the mountains more often!

Exclusive to the PlayStation 2, Downhill Domination was developed by Incognito Entertainment and released by Codemasters in 2004 in Europe and a year earlier in the US by Sony Computer Entertainment of America.

It’s based on fictional locations and riders, but you can unlock 5 professional racers, such as Brian Lopes and Eric Carter.

Due to the incline of the tracks, you’re always riding downhill and there’s 27 of them to conquer. You travel around the world from the Grand Canyon to Japan and there’s a bunch of different styles of riding from which to choose, including Freeride, Mountain Cross and Technical Downhill.

There’s some impressive and huge courses to play with an amazing level of detail and the environment changes often. In a minute you’re on the top of this mountain covered with snow and seconds later you’ll find yourself on a stony section or blasting your way through a mine shaft that leads to a completely different section again. There’s even polar bears, deers, vehicles and hikers that you can hit or be hit by.


This game was designed to be played fast and do stuff that you’ll normally won’t do in real life.



I simply enjoy exploring the wilderness and everything offroad related. Mountain biking is a thing that I really love to do ever since I learned to ride a bicycle.
Forever I’ve been on a lookout for mtb games that could keep me occupied in those cold winter Saturday mornings. 


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Wednesday, July 9, 2014

Big Red Racing (1996) PC (DOS) Review



Initially planned for a bunch of different systems, the only version that has seen the light of day was the PC one.

Developed by Big Red Software and published by Domark, Big Red Racing was released in the beginning of 1996 and, when I play it, I still laugh so hard that I end up losing all the races!

There are 6 cups and 24 courses to master, that covers various points of the globe and, also, the Moon and planet Mars and Venus. To drive through them you must choose one of two vehicle options available before each race. Speaking of vehicles, there’s 16 and they range from a normal car – mini or beetle – helicopters, monster truck and dumper truck, and even hover craft. In some tracks it is also possible to ignore the path and discover other areas with jumps and various obstacles. Just imagine the craziness present in this game!
Also, in the selection screen, you can customize your player and vehicle colour and decals.

It was released only on CD-ROM and it takes advantage of the extra CD storage space to give you some groovy themes by Hangnail and Gerard Gurley.

It offers also a split screen multiplayer mode and the possibility to play through your home network with up to 6 players. So, there’s a lot going on in this crazy title. And the game is incredibly fun in multiplayer mode! You and your buddies just can’t stop laughing because of all the craziness and dumb commentaries!

It can be, sometimes, a bit disgusting to some people, because of all the farting, belching and smart-ass remarks that assaults the player almost all the time. If it starts to irritate you, just turn it off at the options menu. But, commentator’s in-your-face lines during the race are that little extra stuff that makes all the difference and turns this game into a classic.

It might not be a great looking game and have these sometimes awkward controls, but it sure is great fun!

Unfortunately and spite all these good or bad or disgusting arguments, Big Red Racing kinda passed unnoticed back in 1996. Don’t know why..

I think that this game was the last Big Red Software title before they merged, in 1995, with Eidos. It was, perhaps, because of this fact that all the other planned versions were canceled.


It surely would have been great to play this game on the Playstation, Saturn, 3DO, Nintendo 64 and Atari Jaguar.

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