Showing posts with label metal gear solid. Show all posts
Showing posts with label metal gear solid. Show all posts
Thursday, November 26, 2015
Celebrating 15 Years of the PlayStation 2: My Top 10 games - It's a Pixel THING - Ep.#71
Celebrating the 15th birthday of the PlayStation 2, I bring you a really tough challenge: narrow down its huge library to just 10 titles!
Is it possible?...
Let’s take a look!
Support the show on Patreon:
http://www.patreon.com/PixelTHING
If you're into retro - or not so retro - stuff, please subscribe at:
http://www.youtube.com/user/ThePixelTHING
and visit:
http://www.facebook.com/PixelThing
&
http://twitter.com/Pixel_THING
Labels:
best games,
downhill domination,
god of war,
gta san andreas,
hidden gems,
metal gear solid,
metal slug,
pixel thing,
pixelthing,
playstation 2,
ps2,
retro gaming,
retrogaming,
top 10,
top games,
wrc
| Reactions: |
Monday, September 28, 2015
Celebrating 20 Years of the PlayStation: My Top 10 games - It's a Pixel THING - Ep.#66
20 years ago this revolutionary console took the world by storm. It was Sony’s revenge against Nintendo, but, the main victim ended up being Sega.
Let’s take a look at its origins and browse through my personal favorite 10 video games on the system.
Support the show on Patreon:
http://www.patreon.com/PixelTHING
If you're into retro - or not so retro - stuff, please subscribe at:
http://www.youtube.com/user/ThePixelTHING
and visit:
http://www.facebook.com/PixelThing
&
http://twitter.com/Pixel_THING
Labels:
20 years,
anniversary,
best games,
birthday,
castlevania,
hidden gems,
metal gear solid,
pixel thing,
pixelthing,
playstation,
ps one,
ps1,
retro gaming,
retrogaming,
top 10,
top games
| Reactions: |
Saturday, November 15, 2014
The Great Escape [1986, ZX Spectrum] Review - It's a Pixel THING
One
freaking cool scene that remains in my conscience is the one of Steve McQueen
riding his motorcycle and jumping over a fence. That was something that every
small boy would dream on doing!.. And later, receive visits on an hospital
bedroom..
The Great
Escape was developed by Denton Designs and published by Ocean Software in 1986
for DOS, Commodore 64, Amstrad CPC and the ZED X Spectrum.
This arcade
adventure game, with a slight stealth flavor, takes place in 1942 and puts us
in control of a POW somewhere in northern Germany.
In this
quite unique single stage game, you need to follow a certain strict routine,
along with all the other prisoners. You could just watch your character go off
to his daily business. Let go of the controls, sit back and enjoy.
But, this
is a computer game and it asks for human interaction! So, let’s jump right in!
About the daily
routine, we must attend the morning roll call in front of the German officers,
report to the canteen for breakfast, lunch, do some exercise on the yard,
dinner and, at the end of the day, attend the evening roll call and return to the
hut for another night under the sheets.
It’s here
where you need to start to explore your surroundings if you really want to
escape from that dreadful routine. Look carefully around you and you’ll find a
stove in the corner, which, when pushed aside reveals a secret tunnel. But it’s
too dark to explore though. You’re gonna need a source of light. And this is
just the beginning of our quest.
The flying
flag from the pole to the left of the main play area serves a number of
functions. The higher the flag flies, the higher the morale of the central
character. Getting red cross parcels or picking up or using an item of escape
equipment, the morale improves. Morale is lowered with searches and arrests and
gradually diminishes as time elapses. When the flag reaches the bottom, you’re
forced to start a new game.
While the
flag is green you have limited control and you can only be searched by the Camp
Commander. When you break the routine, the flag turns red and you’re able to
pick up and drop objects.
Once you’ve
learned all the moves and routines of the camp, it’s time to get your hands
dirty. The Great Escape is all about finding objects: keys, torches, tools,
etc. Remember to have safe hiding places to drop all the objects you need for
the escape. If the guards find any object, they will confiscate and return them
to their original location.
Avoiding
the guards is rather simple. Just keep out of their line of sight and they
won’t notice you.
During the
night, powerful searchlights scout the camp and prisoners outside the huts get
arrested on sight. Hummm…. Maybe wearing a German uniform might help in this
situation, don’t you think?
Points are
awarded for escape attempts and for collecting and using objects. There are various
routes to choose, each needing its own type of equipment, and once you’ve got
everything, you just wait for night to fall and away you go! Once outside,
you’ll need a compass and some papers or you won’t get very far..
The whole
game generates a very real atmosphere of actually being there, and, sometimes,
you do get very nervous if you’re stuck somewhere when the roll-call bell
sounds!
In 2003 a
new game based on The Great Escape movie from 1963 was released for Windows,
Playstation 2 and the original Xbox. Sadly it felt somewhat unfinished and
received poor reviews from critics all around the world.
This
version of The Great Escape was considered one of the best games ever made for
the ZED X Spectrum. The DOS version was also extremely playable, but the simple
sound effects, from the PC speaker, and the lack of color made it boring after
a bit.
The Great
Escape is a brilliant game in both concept and design, and the non-linear
gameplay and its isometric perspective was, in 1986, something totally new.
If you're into retro stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING
Support me on Patreon: http://www.patreon.com/PixelTHING
Labels:
1986,
2003,
denton designs,
metal gear solid,
metal jesus rocks,
ms-dos,
ocean software,
pc,
playstation 2,
retrogaming,
review,
splinter cell,
the great escape,
windows,
xbox,
zx spectrum
| Reactions: |
Sunday, January 31, 2010
Metal Gear, the Beginning
Muitos de nós conhecemos Solid Snake do clássico da Playstation - Metal Gear Solid -, mas ele já anda por aí há bastante tempo.
O jogo original Metal Gear Solid foi lançado em 1987 no sistema MSX e na NES em 1998, e era muito diferente do portento gráfico dos dias de hoje.
Graças a ele podemos desfrutar de jogos como Splinter Cell, uma vez que foi neste Metal Gear que pudemos experimentar em primeira mão o modo furtivo de abordar missões.
Uma pequena curiosidade é o facto de Hideo Kojima, ou o artista que criou a capa para este jogo, ter-se baseado em Kyle Reese (Michael Biehn) do filme Exterminador Implacável de James Cameron estreado em Outubro de 1984 nos Estados Unidos. O que acham?
In English
Many of us know Solid Snake from the Playstation classic - Metal Gear Solid - but he's been around for a long time.
The original Metal Gear Solid was released in 1987 on the MSX system and in 1998 on the NES, and was very different from the graphic portent of today. Thanks to it we can now enjoy games like Splinter Cell. It was this first Metal Gear Solid to give us firsthand the stealth mode of approaching levels.
A small curiosity is that Hideo Kojima, or the artist who created the cover for this game, based himself on Kyle Reese (Michael Biehn) from the film Terminator by James Cameron premiered in October 1984 in the United States. What do you think?
O jogo original Metal Gear Solid foi lançado em 1987 no sistema MSX e na NES em 1998, e era muito diferente do portento gráfico dos dias de hoje.
Graças a ele podemos desfrutar de jogos como Splinter Cell, uma vez que foi neste Metal Gear que pudemos experimentar em primeira mão o modo furtivo de abordar missões.
Uma pequena curiosidade é o facto de Hideo Kojima, ou o artista que criou a capa para este jogo, ter-se baseado em Kyle Reese (Michael Biehn) do filme Exterminador Implacável de James Cameron estreado em Outubro de 1984 nos Estados Unidos. O que acham?
In English
Many of us know Solid Snake from the Playstation classic - Metal Gear Solid - but he's been around for a long time.
The original Metal Gear Solid was released in 1987 on the MSX system and in 1998 on the NES, and was very different from the graphic portent of today. Thanks to it we can now enjoy games like Splinter Cell. It was this first Metal Gear Solid to give us firsthand the stealth mode of approaching levels.
A small curiosity is that Hideo Kojima, or the artist who created the cover for this game, based himself on Kyle Reese (Michael Biehn) from the film Terminator by James Cameron premiered in October 1984 in the United States. What do you think?
Labels:
hideo cojima,
konami,
kyle reese,
metal gear solid,
msx,
nes,
splinter cell,
terminator
| Reactions: |
Subscribe to:
Posts (Atom)


