Showing posts with label paris-dakar. Show all posts
Showing posts with label paris-dakar. Show all posts
Monday, January 5, 2015
Dakar 2 [2003, PS2] Playthrough - It's Play Time! - Ep.#2
Right at start of the real Dakar off road race, here's my playthrough of DAKAR 2 on the PlayStation 2!
Enjoy!
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Labels:
dakar,
dakar 2,
paris-dakar,
pixel thing,
play time,
playstation,
playthrough,
ps2
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Friday, January 2, 2015
Dakar [Off-Road Rally] Games Overview - It's a Pixel THING - Ep.#33
Every year, when the world’s greatest off-road race is
about to begin, nostalgia hits me in an unimaginable way.
Back in the glorious Sinclair ZX Spectrum days,
one of the most important games in my collection was Paris-Dakar,
developed and released by the Spanish company Zigurat in 1988.
When I finally got my hands on my brand new Spectrum +2A, few
were the games that worked. That caused me some frustration. Never crossed my
mind to return it for repair or replacement, such was the desire to play games.
Maybe it needed just a slight adjustment on the head of the incorporated tape
recorder.
Slowly and gradually, I was able to play the many games that I already had
in my collection, but the infamous Paris-Dakar game persisted
in presenting that "tape loading error" demonic message.
One fine afternoon, I placed the tape once more in the machine and hold the
"enter" key just to see what could happen. I couldn't believe my
eyes! The game worked! Total joy! Jumps, smiles, complete hysteria!
In short, Paris-Dakar in the ZED X Spectrum is,
until today, one of the most absorbing racing games I've ever experienced.
It unfolds in three stages: Europe, the deserts of Sahara and Teneré bound
for Dakar, being each step an incredible challenge. The Road-book had the
correct directions to take; 5 km to the North, 2 km to the
East, 15 km to the South, etc.. We must reset the partial kilometre
counter after every change of direction to get it right. Much attention also to
the level of water, state of the gearbox and the fuel tank! Along the way there
are areas of supply and repair for us to stop. But even with all these
precautions, reaching the chequered flag intact and well classified was almost
impossible, but achievable!
Every time the game is loaded, the circuits are randomly generated. This
means that we could never know to which way was the first curve. In that time,
this simple feature was enough to keep me hooked to my Spectrum making its
longevity almost endless. And even after a withdrawal, the mere label
"game over" was not enough for the programmers from Zigurat.
Thus, when we press the "quit" key, a helicopter appears on the
screen, picks up the pilot and disappears in the horizon. Simply brilliant!
The game was also ported to the Amiga and DOS personal computers, but
never grabbed as much attention as it did on the 8 bit machines, MSX, Amstrad
CPC and, of course, the ZED X Spectrum.
A year
later, in 1989, the arcade saloons received a 3D rally racing arcade game
entitled Big Run, Jaleco’s attempt to take down Sega’s famous Out Run. There
was also an Amiga and Atari ST port and, as well, a slightly newer version for
the Super Famicom, in 1991 but I believe that this last one was only released
in Japan.
In this
game we’re granted access to a Porsche 959 and participate on this six stage
Dakar race. The other opponents’ cars that we can also find in Africa’s natural
terrain depicted in this game, resembles the Peugeot 205 T16 and the well-known
Mitsubishi Pajero.
There’s a
little nice feature incorporated in the cabinet: a horn that we must sound when
we’re planning to overtake other cars. That way, they will allow you to pass.
Otherwise, Gandalf appears and “YOU SHALL NOT PASS”!! Just joking ;)
In 1990
there was a title for the Commodore Amiga and Atari ST, named Paris-Dakar 1990,
that the only nice thing to watch a babe showing her nice attributes (watch the video)...
Moving on, the next Dakar game that really deserves being brought up in this video, was only released 11 years after the last one that I’ve mentioned here.
From the
developer Broadsword Interactive and publisher Acclaim came Paris-Dakar Rally,
in late 2001, where we’ve got the chance to participate in this mythic off road
event with a dirt bike, ATV, dune buggy or SUV.
Press
reviews were unanimous: what a piece of crap this game is. And that’s kind of
true. Controls are painful, sound is awful with also some irritating music,
but, there’s something of a challenge that makes me come back to it year after
year right before the real race starts. I believe the reason for that is its difficulty
that is what the real Dakar race is all about. The extreme and complicated
riding engine implemented in this game, turns it into an awesome challenge even
if the game is painfully horrible! Am I insane? Believe me, it’s like a drug!
Every year I try to get to the top 10 after all those stages, and there’s a lot
of them, but I simply cannot achieve that! And I just love those free roaming
desert stages, where you must find the checkpoints and, also, pick up those
repair icons in the form of wrenches.
Give it a
try, only if you’re a fan of the real thing!
Two years
later, in 2003, Acclaim decided to develop indoors and release another Dakar
game. This sequel named Dakar 2, and also subtitled as The World’s Ultimate Rally
in certain places of the globe, was a huge step up from its older brother.
It has
pretty nice Graphics and music, but sound effects could be better. Another not
so good feature is the fact that, in one stage, our co-driver is a girl and, on
another, she changes her voice and sounds like a man! Isn’t this kind of
weird?..
Again, the
desert free roaming stuff is what makes this game so enjoyable. Those are
beautifully designed and gameplay on these special stages are so freakin’
awesome and we need to be extremely careful to avoid rocks, grass that hides
nasty sand banks, etc. Unfortunately this good stuff ends really fast, ‘cause
stages are quite short in length and the clock is ticking.
There’s the
mighty trucks, SUVs and dirt bikes to pick and embrace the desert, but I found
the SUVs and pickups the more suitable and an easy way to finish victorious in
this 12 stage race that you can complete in about 50 minutes.
This game
was intended to appeal to the arcade racer and simply accomplishes it very
well.
Aside from
some walls, in a couple of stages, that works as some kind of a magnet that
insanely attracts our vehicle, this game is quite enjoyable to play, but don’t
expect it to have a Colin McRae or DiRT type of gameplay. It’s really far from
there.
Once again,
play it if you’re a real fan of the world’s greatest off road event.
In 2005,
French developer Asobo Studio was working on something big: Grand Raid Offroad.
But, as part of the publishing deal with Codemasters, they ended up
transforming the code to what we know today as FUEL. If you haven’t watched my
thoughts about it, just click on the rectangle.
But if
you’re eager for some desert racing, you’ll be much more satisfied with 2XL’s
BAJA Edge of Control, only on XBOX360 and PS3. It was developed by the same
team that brought Motocross Madness 1 and 2, and MX and MX vs ATV Unleashed
games.
Will we see more Dakar games in the future now
that the race is no longer a European and African exclusive event? Will the
next DiRT game have some desert racing stages or championships? I would love to
see these questions answered.If you're into retro - or not so retro - stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING
Support me on Patreon: http://www.patreon.com/PixelTHING
Labels:
acclaim,
amiga,
atari st,
baja,
commodore,
dakar,
dakar 2,
fuel,
grand raid offroad,
paris-dakar,
pixel thing,
playstation,
ps2,
retrogaming,
spectrum,
xbox,
zigurat
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Tuesday, January 12, 2010
Paris-Dakar from Zigurat [ZX Spectrum]

Todos os anos, aquando da maior prova de todo-o-terreno do mundo, a nostalgia atinge-me de uma forma inimaginável. Sou fã de videojogos há 20 anos e nessa era o Sinclair ZX Spectrum dominava. O primeiro jogo que comprei para esta máquina, antes ainda de a ter, foi o Paris-Dakar de uma companhia espanhola - Made in Spain e distribuído pela Zigurat.
Quando finalmente coloquei as mãos no meu Spectrum +2A, poucos eram os jogos que "entravam". Que frustração. Nunca me passou pela cabeça devolvê-lo para reparação ou substituição, tal era a vontade de jogar. Talvez precisasse simplesmente de uma ligeira afinação da cabeça do leitor/gravador incorporado. Aos poucos fui conseguindo jogar os já muitos jogos que possuía na colecção, mas o famigerado Paris-Dakar teimava em apresentar aquela mensagem demoníaca "tape loading error".
Numa bela tarde, resolvi colocar a cassete uma vez mais no Spectrum e ficar a premir a tecla "enter" para ver o que dava. E não é que o jogo entrou? Alegria total! Pulos, sorrisos, gritos de euforia!
Resumindo, Paris-Dakar no ZX Spectrum foi, até hoje, o mais envolvente simulador que joguei.
O jogo desenrolava-se em três etapas: Europa, desertos do Sahara e Teneré com destino a Dakar, sendo cada etapa um desafio incrível. O Road-book dispunha das direcções correctas a tomar; 5 Km para Norte, 2 Km para Este, 15 km para Sul, etc. Teríamos que reiniciar o conta-quilómetros parcial a cada mudança de direcção para que tudo desse certo. Muita atenção também ao nível de água, estado da caixa de velocidades e ao depósito de combustível! Pelo caminho havia zonas de abastecimento e reparação as quais não podíamos desprezar. Mas, mesmo com todos estes cuidados, chegar ao final das etapas intacto e bem classificado era quase impossível, mas concretizável!
De todas as vezes que o jogo era carregado, os circuitos geravam-se aleatoriamente. Isto significa que nunca poderíamos saber para que lado era a primeira curva. Na época, esta simples característica era suficiente para me manter agarrado ao computador tornando a longevidade quase infinita. E para que este título se destacasse dos restantes, até mesmo aquando de uma desistência, o simples rótulo "game over" não foi o suficiente para os programadores da Made in Spain. Assim sendo, ao premir a tecla de "quit", um helicóptero surge no ecrã, recolhe o piloto e desaparece no horizonte. Simplesmente genial!
In English:
Every year, when the greatest off-road race in the world begins, nostalgia hits me in an unimaginable way. I'm a huge video games fan for 20 years now, back in the glorious Sinclair ZX Spectrum days. The first game I bought for this machine, even before I got it, was Paris-Dakar from a Spanish company - Made in Spain.
In English:
Every year, when the greatest off-road race in the world begins, nostalgia hits me in an unimaginable way. I'm a huge video games fan for 20 years now, back in the glorious Sinclair ZX Spectrum days. The first game I bought for this machine, even before I got it, was Paris-Dakar from a Spanish company - Made in Spain.
When I finally got my hands on my Spectrum +2A, few were the games that worked. That caused me some frustration. Never crossed my mind to return it for repair or replacement, such was the desire to play games. Maybe it needed just a slight adjustment on the head of the incorporated tape reader/recorder. Gradually I was getting to play the many games that I had in my collection, but the infamous Paris-Dakar game persisted in presenting that "tape loading error" demonic message.
One fine afternoon, I put the tape once more in the Spectrum and hold the "enter" key just to see what could happen. I couldn't believe my eyes! The game worked! Total joy! Jumps, smiles, shout of euphoria!
In short, Paris-Dakar in the ZX Spectrum is, until today, the most absorbing simulation I've ever experienced.
The game unfolded in three stages: Europe, the deserts of Sahara and Teneré bound for Dakar , being each step an incredible challenge. The Road-book had the correct directions to take; 5 km to the North, 2 km to the East, 15 km to the South, etc.. We would have to reset the partial kilometre counter with every change of direction to get it right. Much attention also to the level of water, state of the gearbox and the fuel tank! Along the way there were areas of supply and repair for us to stop. But even with all these precautions, reaching the chequered flag intact and well classified was almost impossible, but achievable!
Every time the game was loaded, the circuits were randomly generated. This means that we could never know to which way was the first curve. In that time, this simple feature was enough to keep me hooked to the computer making the longevity almost endless. And for this title stand out from the rest, even during a withdrawal, the mere label "game over" was not enough for the programmers of Made in Spain. Thus, when you press the "quit" key, a helicopter appears on the screen, picks up the pilot and disappears in the horizon. Simply brilliant!
Labels:
dakar,
paris dakar,
paris-dakar,
pedro loureiro,
retro,
spectrum
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