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ALIEN 3 (SNES) - It's a Pixel THING

Alien 3, directed by David Fincher, was a good looking movie with a crappy story that didn’t do so well on the box office. As for the game based on the movie, it still is one of my best Alien based videogame of all time.
Developed by Probe Entertainment and released between the end of 1992 and the beginning of 1993 for a crap load of 8 and 16 bit systems, the one that really was worth playing was the Super Nintendo version.
The game wasn’t at all faithful to the movie. There were only 3 things that makes us remind Alien 3: the title, the intro scene and Ripley’s haircut. Everything else is different, like the fact of all the levels are filled with aliens – in the movie there was only one – and, as the game starts, we’re granted access to a flame thrower, pulse rifle and a grenade launcher – once again, in the movie, there were no fire arms of any kind whatsoever. So, I think that we can’t directly compare the action present on the game to the one we see in the movie. Besides these obser…

FUEL: a thought [PC • XBOX360 • PS3] - It's a Pixel THING

FUEL, as you might know, features a gigantic open world environment set in a post-apocalyptic Earth, ravaged by extreme weather.
Fuel has become more valuable than gold, though your focus will be on finishing the races to get more of that precious liquid, something we’ve seen on the cult movie Mad Max.
Published by Codemasters in 2009, this game received average reviews and its massive fifty five hundred square miles of land was certified by the Guiness Book of Records as, and I quote: “the largest playable area in a console game”. 
To this day, FUEL sold about 670.000 units worldwide.
There’s 75 vehicles to unlock, 70 races and 190 challenges. In some of these challenges you’ll not only be facing your opponents but, as well, huge tornadoes and massive sandstorms.
All these features were kind of unique on a video game, but this wasn’t the original idea. As you might know, France is home of world’s greatest offroad event: the Dakar. In consequence, France is also a country that built fantas…

Top 6 Mountain Bike Games Ever - It's a Pixel THING

Besides playing games, real Mountain Biking is an hobby of mine. The freedom and the sensation of almost being part of nature is something that inspires me and keeps me motivated. 


NUMBER 6 MOUNTAINBIKE CHALLENGE 2010 (PC) 

Developed by GreenTube, Mountainbike Challenge 2010 is a freeware title financed by in-game advertising.
Graphics are great, the controls are simple, but the music is a bit repetitive.
It still has a huge online community and thousands of people still play it online.
There’s only 5 tracks available, but, in a free game, what else could you ask? It’s freaking fun!
Go play it!


NUMBER 5 No Fear Downhill Mountain Bike Racing (1999 – PS ONE) 

Developed by Unique Development Studios and released by Codemasters in 1999 for the PS ONE, No Fear Downhill Mountain Bike Racing features 8 international tracks and 8 riders to choose from.
The tracks are long and based on real locations and you can customize your bike on almost every detail.
To win you need to conserve your energy, so try t…

Batman: The Movie (ZX Spectrum) - It's a Pixel THING

Batman: the Movie, from 1989 is an action/platform game based on Tim Burton’s amazing film of the same name and was released for a bunch of systems: the ZX Spectrum, Amiga, Commodore 64, Amstrad CPC, MS-DOS, Apple II and Atari ST.
There’s five action packed stages based on the movie and, when I first tried to load the 128k version of the game on my spectrum, about 14 minutes later I was blown away by the fantastic music by Mathew Cannon and all the 5 levels loaded at the same time! That was just freaking amazing!
In the first level we control Batman through the maze of platforms. We’re looking for Jack Napier and the action takes place at his Axis Chemical plant. You know what happens next: Jack falls into a container filled with acid. The Joker is born.
In the Spectrum version, the second level is a horizontal scroller where you take the wheel of the Batmobile through the streets of Gotham dodging traffic and avoiding the police using, for that matter, the grapple gun to go super-fast a…

5 PlayStation 2 (PS2) Underrated Games

Almost 4000 titles have been released for the PlayStation 2 and, as you can imagine, there’s hundreds of hidden gems out there. These are my 5 underated PS2 games that must belong on the shelves of every game collector.

Splashdown was one of the first games that I’ve played on a PlayStation 2. Back then, I was really impressed with what they’ve accomplished. The water effects and player’s animations are marvelous and superbly done. 

Released for the PS2 and Xbox in November 2001, it was published by Atari and developed by Rainbow Studios, the same guys that, a year earlier, released the fabulous Motocross Madness 2 exclusively for the PC. It was the second Rainbow Studio’s game for the PlayStation 2, after ATV Offroad Fury, and they’ve managed to create a similar Wave Race kind of game, that was exclusive for Nintendo machines, and bring this awesome water mayhem for the Sony and Microsoft fans.
It has a superb and exciting split screen 2 player mode, and there’s 18 exotic locations, from …

Fuzzball (1991/1992) Commodore Amiga Review

Developed by Scangames Norway and published by System 3 Software – Europe’s number 1 name in original games -, Fuzzball is platforming cuteness that you could even play with your girlfriend!
"In one particularly stormy night, the great Wizard had stepped outside for a drink with his buddies leaving his apprentice all by himself in the mighty castle. He had this great chance to snoop around through one of the wizard’s chambers. The chamber had a strange aura about it and the apprentice could feel the electrical energy generated within the air by the heavy storm blowing outside. The mischievous apprentice had come to the chamber to have another look at the big old chest, the contents of which had been a closely guarded secret by the wizard for years. The apprentice wanted to know why the wizard would not show or even tell him what was inside. Through the book of spells, he found one to “open”. He thought “this is it”! After reading the spell, a magic glow appeared in his hand. But he …

Commodore and the Amiga Mistakes

Since Commodore took over the original Amiga Incorporation company, marketing and development strategic errors succeeded in flurry.
The Amiga Lorraine - the first Amiga, shown in 1984 - was initially thought to be a computer solely for gaming, but it’s development turned it into a complete home computer based on the Motorola 68000 processor that deviated it from the concept of console gaming.
It was at this point that Commodore entered the game and made ​​their first mistakes. They focused Amiga’s marketing into business and companies, despite their known multimedia capabilities. The Amiga also forced its users to acquire a dedicated colour monitor.
Only upon its release, Commodore realized that the Amiga was a creative machine and not to be used in dark offices with piles of paper to process. Noting that, an external TV modulator, with a weak inspiration in terms of design (the A520), was announced after the release. However, its high price scared many customers.
This obstacle was only ov…