Tuesday, January 27, 2015

Richard Burns Rally [PC, 2004] - It's Play Time! - Ep.#3 - It's a Pixel THING



Richard Burns Rally (RBR) is simply the most accurate driving simulation ever released. There's also versions of this game on the Xbox and on the PlayStation 2, but it's on the PC that this awesome piece of software takes enormous proportions, due to the Rallyesim and Czech mods available and, consequently, thousands of online championships that, even today, still has legions of fans around the world.
In this special "It's Play Time!" video, I'm playing with an xbox360 controller for windows, but, to get the most out of it, RBR must be played only with a set of pedals and wheel.
Enjoy!

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Sunday, January 18, 2015

Personal 10 Best 8 & 16-bit Intro Tunes [Home Computers] - It's a Pixel THING - Ep.#35




I must first remind you that, in this video, I only make reference to titles from 8 and 16 bit home computers of late eighties and early nineties. At that time these were THE gaming platforms here in Europe.

In that Era, the Amiga was the pinnacle, not only in terms video, but also in the audio department. As for the 8 bit machines, and spite the superior audio chip of the Commodore 64, my preference goes directly to the ZED X Spectrum.
Let’s dive right into my Top 10 Intro Tunes from 8 and 16 bit home computers!



FUZZBALL (AMIGA) 
Developed by Scangames Norway and published by System 3 Software in the beginning of 1992, Fuzzball features music from composers Tomas Dahlgren and John Carehag. The intro music is a really platform friendly tune that fits right into the mood of this Amiga exclusive title.
Watch the video.








DARK FUSION (ZX SPECTRUM) 
Back in 1988 I was blown away by Dark Fusion’s drum style intro music on the ZED X Spectrum! I recall questioning “is this even possible in such a limited machine”? It is such an awesome intro tune that, most of the times, I just loaded the game only to listen to its music! By the way, the artist responsible for it is Ben Daglish and the game was published by Gremlin Graphics.






NAVY SEALS (ZX SPECTRUM) 
Based on the movie of the same name and, obviously, developed and published by Ocean Software in 1991, this intro tune was written by Matthew Cannon, also known for other great musical pieces of other astonishing movie conversions made by Ocean, like, for instance, Batman the Movie and Robocop 2.









XENOPHOBE (ZX SPECTRUM) 
Right after Xenophobe is loaded, this super-fast pumping audio track shoots awesomeness everywhere!
The original arcade game from where it was ported gave three players the opportunity to, simultaneously, exterminate all aliens. It was so much fun!










ASTRO MARINE CORPS (ZX SPECTRUM) 
From Spanish developer Creepsoft and publisher Dinamic Software came, in 1989, this amazingly colorful arcade shoot-em-up that, in the ZED X Spectrum version, we’re contemplated with this amazing tune, from composer Jose Antonio Martin Tello, right after the game is loaded.









MIDNIGHT RESISTANCE (ZX SPECTRUM) 
Midnight Resistance’s soundtrack needs no introduction. It’s simply one of the best ever created for a video game and, on the megadrive/genesis, is where it really shines!
Even so, I’ve found the ZED X Spectrum intro music the most enjoyable and the game was considered one of the best ever made for this platform. Published by Ocean Software in 1990 for all available home computers of that time, Midnight Resistance was a conversion of another awesome arcade original. Credits for its music goes to composer Keith Tinman.




SAVAGE (ZX SPECTRUM) 
In 1988, Probe Software developed this awesome 8 and 16bit gem: Savage. By that time, I was simply blown away when I first heard the intro music for this game, and I simply stood there, listening to it over and over again. David Whittaker, responsible for this great tune and for others like Shadow of the Beast’s, was known as the composer with the largest amount of work in this area in late 80s.





THE NINJA WARRIORS (AMIGA) 
Faithful to the arcade original, the intro music for The Ninja Warriors on the Commodore Amiga is one of the best I’ve ever heard since I began playing video games. This tune continues throughout the first level and it has an extremely high quality taste from its original composer, Hisayoshi Ogura of Taito. 16 bit versions were the responsibility of Ronald Pieket Weeserik and they sound really faithful to the original.








STORMLORD 2: DELIVERANCE (ZX SPECTRUM) 
Written in 1989 by Dave Rogers, Stormlord’s 2 intro music is a really gorgeous tune and different from all other available at that time.
Watch the video to listen this awesome tune!










TURRICAN 2 (AMIGA) 
Finally, my number 1 intro tune and number one video game soundtrack is from Turrican 2: The Final Fight, from award winning composer Chris Hülsbeck.
Released in 1991 by Rainbow Arts, the game is an audiovisual masterpiece and one of my top 10 titles of all time across all platforms.






Please let me know, on the comments section below, your personal top 10 intro tunes that keep playing on your head over and over! Amiga, C64, Spectrum, CPC, MSX, Megadrive/Genesis, NES, everything goes!


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Saturday, January 10, 2015

MX vs ATV Unleashed [2006, PC] Overview - It's a Pixel THING - Ep.#34



Following the worldwide success of Motocross Madness 1 and 2 exclusively on the PC and, a few years later, in 2004, MX Unleashed for the original Xbox and PS2, Rainbow Studios brought us, in 2005, MX vs ATV Unleashed.

Firstly on the PS2 and Xbox, it eventually came out, one year later, in 2006, for the PC, but, this time around, with an awesome track editor!
This will be my main focus in this video, ‘cause all the other racing stuff is already covered all over the internet.

The creators of this great title saw the overwhelming reception of both Motocross Madness games and the huge fan base created around them, and felt the urgent need to replicate that success on the PC all over again. To make it even more irresistible to the fans, Rainbow Studios decided to include on the same disc, and only on the PC version, a friendly track editor!

I won’t be showing here how to create tracks or something like that. It’s just a quick look at some of the great stuff that fans can do with that awesome tool.
The game features an extensive single player career that you can complete using motocross bikes and ATVs. There are also other types of unlockable vehicles available to take out for a spin like, for instance: golf karts, monster trucks, trophy trucks, off-road buggies, sand rails, biplanes and even helicopters. These last two types are extremely difficult to control, so I advise you to stick with the off-road stuff, it’s so much fun!

As for the controls, you can use the keyboard and re-map it to whatever best suits your preferences, but the best controller around that you should use is, with no doubt, the XBOX360 controller for Windows.
As usually, in this franchise, you can pull off some tricks whilst in the air to get extra points. Use those on the store to grab some new rides and gear, besides other great stuff.

I simply hate stadium events, but love the outdoor nationals. It’s here where all the fun begins. Those natural elevations and bumps are so damn enjoyable to ride! Remember to use the clutch at the start of the races and in those tight hairpin turns; that way you can maintain your momentum with short bursts of speed.

Another important move you can make to stay ahead of the pack is the suspension pre-load for the jumps. Learn how and when you should use it and you’ll certainly start winning races.

The soundtrack can be switched off, but there’s some nice licensed music from, for example, Nickelback and Papa Roach, that really fits into the action. As for the sound effects, those were taken from real life vehicles and they sound really good.

But none of this is that relevant. What really matters are those hundreds or even thousands of user made tracks and the main source for these files is still mcmfactory.com.

MX vs ATV Unleashed is also one hell of a good and enjoyable game to play with your friends over network, and with all those user-made tracks, you’ll be fighting for first place for quite a while!


Graphics could be better, with mud and dust covering the bike, but the fun factor present in the game is huge and makes us forget those tiny little things.


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Monday, January 5, 2015

Dakar 2 [2003, PS2] Playthrough - It's Play Time! - Ep.#2



Right at start of the real Dakar off road race, here's my playthrough of DAKAR 2 on the PlayStation 2!
Enjoy!

If you're into retro - or not so retro - stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING
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