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Richard Burns Rally [PC, 2004] - It's Play Time! - Ep.#3 - It's a Pixel THING

Richard Burns Rally (RBR) is simply the most accurate driving simulation ever released. There's also versions of this game on the Xbox and on the PlayStation 2, but it's on the PC that this awesome piece of software takes enormous proportions, due to the Rallyesim and Czech mods available and, consequently, thousands of online championships that, even today, still has legions of fans around the world.
In this special "It's Play Time!" video, I'm playing with an xbox360 controller for windows, but, to get the most out of it, RBR must be played only with a set of pedals and wheel.
Enjoy!

If you're into retro - or not so retro - stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING
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Personal 10 Best 8 & 16-bit Intro Tunes [Home Computers] - It's a Pixel THING - Ep.#35

I must first remind you that, in this video, I only make reference to titles from 8 and 16 bit home computers of late eighties and early nineties. At that time these were THE gaming platforms here in Europe.
In that Era, the Amiga was the pinnacle, not only in terms video, but also in the audio department. As for the 8 bit machines, and spite the superior audio chip of the Commodore 64, my preference goes directly to the ZED X Spectrum. Let’s dive right into my Top 10 Intro Tunes from 8 and 16 bit home computers!


FUZZBALL (AMIGA) 
Developed by Scangames Norway and published by System 3 Software in the beginning of 1992, Fuzzball features music from composers Tomas Dahlgren and John Carehag. The intro music is a really platform friendly tune that fits right into the mood of this Amiga exclusive title. Watch the video.







DARK FUSION (ZX SPECTRUM) 
Back in 1988 I was blown away by Dark Fusion’s drum style intro music on the ZED X Spectrum! I recall questioning “is this even possible in such a lim…

MX vs ATV Unleashed [2006, PC] Overview - It's a Pixel THING - Ep.#34

Following the worldwide success of Motocross Madness 1 and 2 exclusively on the PC and, a few years later, in 2004, MX Unleashed for the original Xbox and PS2, Rainbow Studios brought us, in 2005, MX vs ATV Unleashed.
Firstly on the PS2 and Xbox, it eventually came out, one year later, in 2006, for the PC, but, this time around, with an awesome track editor! This will be my main focus in this video, ‘cause all the other racing stuff is already covered all over the internet.
The creators of this great title saw the overwhelming reception of both Motocross Madness games and the huge fan base created around them, and felt the urgent need to replicate that success on the PC all over again. To make it even more irresistible to the fans, Rainbow Studios decided to include on the same disc, and only on the PC version, a friendly track editor!
I won’t be showing here how to create tracks or something like that. It’s just a quick look at some of the great stuff that fans can do with that awesome t…

Dakar 2 [2003, PS2] Playthrough - It's Play Time! - Ep.#2

Right at start of the real Dakar off road race, here's my playthrough of DAKAR 2 on the PlayStation 2!
Enjoy!

If you're into retro - or not so retro - stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING
Support me on Patreon: http://www.patreon.com/PixelTHING

Dakar [Off-Road Rally] Games Overview - It's a Pixel THING - Ep.#33

Every year, when the world’s greatest off-road race is about to begin, nostalgia hits me in an unimaginable way.
Back in the glorious Sinclair ZX Spectrum days, one of the most important games in my collection was Paris-Dakar, developed and released by the Spanish company Zigurat in 1988. 

When I finally got my hands on my brand new Spectrum +2A, few were the games that worked. That caused me some frustration. Never crossed my mind to return it for repair or replacement, such was the desire to play games. Maybe it needed just a slight adjustment on the head of the incorporated tape recorder. Slowly and gradually, I was able to play the many games that I already had in my collection, but the infamous Paris-Dakar game persisted in presenting that "tape loading error" demonic message.
One fine afternoon, I placed the tape once more in the machine and hold the "enter" key just to see what could happen. I couldn't believe my eyes! The game worked! Total joy! Jumps, smil…

10 Arcade Games for Xmas - It's a Pixel THING

In those days that all family is gathered, using MAME is a super-fast way to play old gems and everyone will surely be involved! If you don’t own a MAME arcade cabinet, do not worry! All these titles were out for every system out there!
Let’s start with Pang, from 1989. It was also known as Buster Bros and Pumping World. Personally I prefer just PANG! It’s an obvious two player cooperative game where we must destroy those bouncing balloons that are threatening a bunch of known cities and landmarks. There are 50 levels through 17 locations and this game was later ported by Ocean Software to all home systems: the ZX Spectrum, the Amiga, C64, Amstrad CPC, Atari ST, DOS, Super Nintendo, Game Boy, TurboGrafx, The PlayStation and, more recently, iOS devices.
Tetris is another extraordinary title to play against friends! It’s simply the world’s best puzzle game ever made! It was developed in 1984 on a Elektronika 60 computer terminal by Alexey Pajitnov, a Russian artificial intelligence researche…

WolfChild [1992, Amiga / SNES] Review - It's a Pixel THING

The year was 1992 when Core Design released another awesome title. This time around, the Atari ST was the chosen platform to develop another outstanding piece of software, but it’s on the Amiga that this title really shines. I even consider it to be an hidden gem, ‘cause every time I talk to my friends about it, no one really knows it.
For the ones that never played WolfChild, well, you should!
The game was created by Simon Phipps, the designer of Rick Dangerous and best known for providing that hilarious scream of death (SCREAM)! The audio department was in the good hands of Martin Iveson, renowned artist of the original Tomb Raider musical score.
As said before, WolfChild was originally released for the Atari ST and the Amiga, and, later, ported to every single Sega machine: the MasterSystem, Game Gear, Megadrive/Genesis, Sega CD and, also, for the Super Nintendo being, this last one, the only console version that you should play, mainly for its amazing parallax scrolling graphics and…