Monday, March 30, 2015
500 Subs Special & Future of the Channel - It's a Pixel THING
Thank you guys for this 500 subs celebration video! It's been an awesome ride!
In this special episode of the Pixel THING I bring back some memories from the 80s and 90s and talk about what will be the future of the channel.
Thanks, once again for all the support and for subscribing to the Pixel THING.
If you're into retro - or not so retro - stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING
Support the show on Patreon: http://www.patreon.com/PixelTHING
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500 subs,
amiga,
atari,
c64,
commodore,
dreamcast,
genesis,
it's a pixel thing,
nes,
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sega megadrive,
special,
super nintendo,
windows,
zx spectrum
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Thursday, March 19, 2015
Targa [2014/1995, Super Nintendo] Review - It's a Pixel THING - Ep.#43
Developed
by Rainbow Arts and Published by Virgin Interactive, Rendering Ranger R2 was
originally released only for Japanese players in November 1995 and exclusively
for the Super Famicom.
Following
the long running Turrican series, German developer Manfred Trenz kind of
disappeared from the gaming industry. Fortunately he just stayed in the shadows
developing, for almost 3 years, one of the greatest hidden gems ever released
in video gaming history. This is how I see it! Rendering Ranger R2 is extremely
rare and an amazing piece of programming!
Rare games
tend to be bad, but that’s not the case with this title. Unfortunately for us,
collectors and Super Nintendo fans, the game only sold a few thousand copies,
5000 to be more precise, and it’s really hard to get the hands on a single
copy. And, obviously, prices aren’t appealing either, as we can see by this
Japanese import on sale on ebay.
The game
was originally named Targa and featured hand drawn graphics, but was later
changed to pre-rendered graphics and renamed to Rendering Ranger R2. Sadly, the
only company interested in publishing it was Virgin Interactive’s Japanese
branch.
Somehow, last
year, a prototype copy of Targa appeared on ebay and was grabbed by brothers
Mark & Matt Nolan for five hundred and fifty six euros. These guys are well
known by putting so much effort on preserving classic video game titles that
would probably be lost in time.
So in last
November, nineteen years after the original game was placed on store shelves in
Japan, the Nolan Brothers released a limited and unaltered one hundred and
fifty copies of Targa for about 100 dollars each, outside US, and promised that,
once all copies were sold, the ROM would be available for download for everyone
to enjoy. And so they did!
Highly
inspired by Turrican and R-Type, Targa is a mix of side-scrolling run’n’gun
action and shmup and I believe that “Super Turrican 3” would be a more suitable
name for this game and would have probably opened the eyes to a bunch of
publishers.
There’s no
fancy story behind Targa’s main character. There’s no damsel in distress nor a
dragon to be slain, just pure “shoot all things on screen” kind of game that
brings back those awesome glory afternoons spending money at the arcades.
There’s no
puzzles to solve, little or any exploration to do. Just avoid those hordes of
enemies that show no mercy and throw us everything they have!
That’s
maybe the only flaw in this game, its extreme difficulty. Just look at these
narrow passages!! You must be highly focused not to mess this up!
With
amazing pre-rendered graphics, great music and sound effects and a superb
spot-on smooth frame rate, uncommon on a Super Nintendo game, this gem must be
enjoyed by everyone out there even if you’ve never heard of Turrican or R-Type,
which I think it’s almost impossible!
Below there’s a link for downloading the free ROM and please thank the Nolan Brothers for their hard work on making this possible for all Super Nintendo players to enjoy and appreciate one of the greatest hidden gems ever!
Download the free ROM from: https://drive.google.com/file/d/0B4f5kdjyHmF-X3VjMlhIOTYzYVk/view
If you're into retro - or not so retro - stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING
Support the show on Patreon: http://www.patreon.com/PixelTHING
Labels:
1995,
hidden gem,
manfred trenz,
pixel thing,
rainbow arts,
rendering ranger r2,
snes,
super famicom,
super nintendo,
targa,
virgin interactive
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Sunday, March 15, 2015
Rally Trophy [2001, PC/Windows] Review - It's a Pixel THING - Ep.#42
Established
in March 2000, Bugbear Entertainment started its successful career in video
game development with this amazing Rally Trophy that raised the bar in the
racing genre.
Published
by JoWooD Productions in November 2001, this Windows exclusive title was
considered, by many, one of the most realistic and challenging racing games for
its time.
Being based on historic rally cars, the physics models, combined with
no traction control or ABS or any kind of driving aids, turns Rally Trophy into
a pretty good rally racing simulation, a totally new thing that only PC gamers
had the chance to try! There was also a planned Xbox version that never came
out on the system. Never understood why.
I totally
believe that it scared many players, hoping to find a Colin McRae style of
racing. That’s why this title is so enjoyable: the difficulty of the controls,
the skills needed to master this game, all this attracted me like a magnet!
There are
42 beautiful and highly detailed stages across 5 countries and we’ll encounter several
types of road surfaces in Russia, Finland, Switzerland, Sweden and Kenya. So,
be prepared to drive a aidless historic car in tarmac, gravel and mud! I can
guarantee: it’s super fun! And your co-driver is always goofing around punching
you with all kind of hilarious comments!
So, Rally
Trophy isn’t just another boring world rally championship game.
I remember
that, back in the day, the game was really demanding, graphically speaking.
Fortunately it remained playable on all windows versions that came after XP and
I could later play it with all graphical options on its maximum. And I can tell
you that this is one hell of a gorgeous game to look at! An example of this is,
‘till its release date, the presence of the most complex and dynamic sun flares
and effects ever seen in any racing game! And, speaking of effects, those dust
clouds and flying particles are a sight to behold! Just beautiful!
We’re given
the option to drive a classic, amazing and hugely deformable rally car from
yesterday. All vehicles are very well modeled and detailed, with those awesome
dashboards with fully functioning dials and such, and it’s an extreme joy to
try them all and, probably, slam them into a tree ‘cause your co-driver
screamed at your ears that an animal was crossing the road!
The cars
available are the Mini Cooper, the Saab 9-6, the Alfa Romeo Giulia, the Fiat
600 Abarth, the Opel Kadett, the Lancia Fulvia, the Ford Cortina and Escort,
the Volvo Amazon, the Alpine A110 and, lastly, the amazing Lancia Stratos. Each
car handling is well balanced between being realistic and challenging. Also the
fun factor is a major player in this game making it extremely rewarding to drive;
and sliding is very well implemented, mainly in those cars with rear wheel
drive.
I must
advise you that Rally Trophy has a steep learning curve. So, if you’re looking
for a driving game that you can master in a few hours, you’d better look
somewhere else.
Variety is
this game’s middle name, with the already mentioned 42 stages with its own and
special types of terrain. Now, throw some night stages with snow, mud and rain,
with included lightning bolts, and you get a wide range of different extreme
driving conditions to dominate. Try to maintain your car intact! Otherwise, if
you crash and brake the headlights, you won’t see, like Portuguese people say:
“the tip of a horn” (in Portuguese: "a ponta de um corno") on those night stages! And that will be a serious
challenge!
To keep the
bar really elevated, the developers have taken the engine noises directly from
the actual rally cars they are based on, so the sound design aspect of Rally
Trophy is also extremely well produced.
As for the
gaming modes, we can choose between single race, championship and multiplayer
mode, but there’s also an arcade option where we get to play a rallycross type
of race with other opponents simultaneously on track that, back then, had a
frame rate issue ‘cause there were a lot going on at the same time. Fortunately
this was the least important feature in Rally Trophy. So, don’t bother trying.
If you just
want more tracks, cars, skins, sounds and other stuff, just head over to
nogripracing.com and you’ll be amazed by the quantity and, most of all, quality
of the work put together by Rally Trophy’s online community.
To conclude
this review, here’s a tip to unlock all modes, cars and tracks: in the game
menu simply use this combination of words “KALJAKOPPA” as your name and magic
will happen!
Rally
trophy is a demanding game, no doubt about it, but, in the end, you’ll be
hugely satisfied for completing one more stage! Also, listening to your
co-driver yelling at you ears, is, as Portuguese people would say, “to crack
the coconut with laughter” (in Portuguese: "de partir do coco a rir")!
If you're into retro - or not so retro - stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING
Support the show on Patreon: http://www.patreon.com/PixelTHING
Labels:
2001,
bugbear,
flatout,
historic cars,
jowood,
pc,
pixel thing,
rally racing,
rally trophy,
review,
windows,
windows me,
world rally championship,
xbox
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Sunday, March 8, 2015
Europress Software & Mini Office Amiga Review - It's a Pixel THING - Ep.#41
Microsoft Word
1.0, that would later be part of the most successful business suite for
multi-tasking in a windows type of environment, was introduced, firstly, on a
Macintosh computer, in 1984, the first year of the Macintosh. Word was soon
followed by Excel 1.0 and Powerpoint 1.0.
A few years
later, the first Microsoft Office package, featuring Word, Excel, Powerpoint
and Microsoft Mail, was finally presented to the public: Microsoft Office 89
for Mac.
Office for
Windows was only introduced in 1990 for Microsoft’s own powerful and improved
Windows 3.0 Operating system. My first
contact with Microsoft’s new environment and Office applications was in ‘92,
with the upgraded Windows 3.1.
In this same
year, the Amiga family also got a business suite of their own: Mini Office,
from Europress Software, a company that I only knew for being the publisher of the
awesome Network Q RAC Rally game for DOS, released a year later.
During the
80s the Europress group consisted of several other companies, including
software development, and, with the boom of personal computers, quickly
reached, in the early 90s, the top 5 largest British software houses.
It all
started in 1965, year when Derek Meakin formed Europress to publish magazines
and newspapers. During the eighties, with the growth of the British computer
industry, Europress expanded its own publishing business and became involved in
software development. Later in the decade, Europress Software was separated
from the main company and inside it a new brand for video games was created –
Mandarin Software – and presented to the press in, you guessed it, a Chinese
restaurant in London.
In the
eighties, and under the label Database
Educational Software, Europress was responsible for a series of educational
packages in the UK that were sold only by mail order. Then, in 1989, the Fun
School 2 range of software was packaged more professionally and also placed in
store shelves all around the place. These packages were available for the Zed X
Spectrum, BBC Micro, Commodore 64, Acorn Electron, Amstrad CPC, Amiga, Atari ST
and DOS, and went on through 1998 with the very last Fun School 7 CD-Rom set of
education software. The Fun
School range went on to sell more than 500,000 copies.
Also, in
1991, Europress bought Newsfield, a highly reputed publishing company
responsible for the awesome, and much respected, computer and video games
magazines Zzap!64 and Crash. This new branch of the Europress empire, branded
Europress Impact, went on for three more years with five new publications (Sega
Force, Mega Machines, N-Force, SNES Force, Amiga Force), ‘till it
all collapsed in 1994.
In 2012, and
under distribution by this company which name I refuse to pronounce (KOCH
MEDIA), Europress developed a puzzle adventure game inspired by Jane Austen’s classic
novel Pride & Prejudice that also had its debiu in movie theaters back in
2005 with academy award nominee Keira Knightley leading the cast.
Other great
video game titles published under Europress Software’s label were:
• in 1992,
Dojo Dan, for Commodore Amiga and with an awesome soundtrack by Allister
Brimble;
• in 1996,
Titanic: Adventure Out Of Time, for Windows and Macintosh;
• in 1997,
Rally Championship: The X-Miles add-on, for Windows;
• in 1999,
Mobil 1 Rally Championship, for Windows and PS One, and now under Actualize,
the re-branded Europress.
But, in
1992, came this weird title that was bundled in a coverdisk of Amiga Action
magazine #43): Unsensible Soccer, where we get to play with a team of oranges!
In 1992
came, as well, this business suite of professional software to take advantage
of all the multi-tasking and graphical capabilities of the Commodore Amiga.
This way, the Amiga could also be seen as a workstation rather than a simple,
but powerful, games console. The usual Commodore customers would stick with the
brand and potential ones would consider the Amiga platform as a serious
contender of the IBM PC and Macintosh in this area, now that the more appealing
and highly anticipated A1200 and A4000 were being released. Besides the price
of Amiga computers being much more attractive, also this package of office
software was hugely affordable compared to its Microsoft’s counterpart! Europress
Mini Office’s starting price was only 59 pounds! And you could do just the same
stuff and probably more with this one!
Looking at
the box, its white background automatically tells us that we’re facing a set of
serious software stuff for the Amiga computers. At that time there weren’t many
options in this area, just some old and obsolete packages or shareware that no
longer suited the need for more modern and thoughtful work.
So, let’s
take a deeper look into this Mini Office. In the first of the three application
disks there’s the Database, a very important tool for companies. Compared to other
database programs on the market, it’s really simple to use and the manual
bundled with this suite is clear and highly understandable.
The
graphical environment is really good to look at, and, in the bottom, there’s
some VCR style buttons for searching and saving, along with other normal
functions.
In the same
disk there’s a useful set of utilities application allowing users to manipulate
information, format disks, delete files, rename, copy and even install Mini
Office on the hard drive, if you have one on your Amiga.
As for the
spreadsheet application, it works pretty much like all the others with those
standard pull-down menus, but it can import ASCII files and can manage binary
code, something unusual in this kind of thing back then. To scroll through the
sheet we just need to use those VCR style buttons at the bottom.
Jumping
right into the word processor, it’s a simple and handy tool that, unfortunately
doesn’t support postscript, so, there’s only 7 different fonts to choose from,
but it does, however, let us import photos and pictures into the text. All
usual utilities in a word processor are present, so it does the job very well.
The
graphical utility present in this package is a pretty useful way of
representing boring mathematical data. It is way more attractive than just
showing a bunch of numbers, right? We just need to import the data from the
spreadsheet and we can now draw the graphic. There are various types to choose
from and everything is displayed by icons that we can easily understand and
identify. Finally, after we’re satisfied with our pretty looking graphic, we
can place it into the text in the word processor, just like a picture.
Besides
sharing similar design, all applications work together as one which is
extremely convenient ‘cause it helps understanding, really quickly, how
everything works.
To
conclude, Mini Office Amiga is a really friendly package and, back then, would
certainly make PC and Macintosh users blush with shame!
If you're into retro - or not so retro - stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING
Support the show on Patreon: http://www.patreon.com/PixelTHING
Labels:
allister brimble,
amiga,
commodore,
crash magazine,
dojo dan,
europress software,
fun school,
macintosh,
microsoft,
mini office,
network q rac rally,
office,
pixel thing,
rally championship,
windows,
zzap!64
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