Sunday, May 24, 2015

Stormfinch [2015, ZX Spectrum] Review - It's a Pixel THING - Ep.#51




Right at the start we’re greeted by this rather amusing plot:
“Greetings pilot. You are Commander Armstrong and you must destroy the evil empire of Mandarax. Actually let’s be honest. There is no evil alien empire. You are not a hero. Probably. You are not the last hope of mankind. You enjoy blasting space aliens. These aliens are specially bred to feel no pain.”

Dave Hughes’ team, Stonechat Productions, released, last week, Stormfinch, a shoot-em-up where the player has nine lives to battle through 10 levels and defeat 9 bosses and, as well, the entire galaxy!! Let’s face it, in real life we only live once.. I think! So, why not only one life and an energy bar along with some scattered power ups for us to pick up?

Our ship provides two types of weapons: lasers and plasma rays, but, just like in R-Type, there’s also an extra capsule that can be oriented around our ship and do multiple shooting, highly useful as the enemies pop up from all directions!

Enemy detection could be better, but the game is so highly enjoyable for its smooth scrolling only, that I can live with that!

Stormfinch is an awesome accomplishment on the ZED X Spectrum. It brilliantly uses Einar Saukas’ NIRVANA engine that, since it was released in late 2013, was only being used to create beautifully colored puzzle and reflection type of games. These two are a good example of this.

Never crossed Spectrum users’ minds, like myself, the possibility of multicolor tiled display, like the one shown on this screenshot. This is a new frontier for homebrew developers and a beginning of a new Era for Sinclair’s machine 33 years since the very first ZED X Spectrum model arrived and it’s now proven that this brand new engine can produce amazing games like the one we’re looking at!

As said before, the engine is capable of multicolor tiled display across 30 columns and 22 rows and it is capable of changing color attributes every two scanlines delivering an 8by2 “almost full screen” pixel display.

So, we’re looking at a multicolor shoot-em-up, something unthinkable to ever get to see on a Spectrum. A lot of people believed that the NIRVANA engine wasn’t capable of showing lots of action onscreen at the same time. Here’s the proof that they were wrong!

Stormfinch isn’t better than Electric Dreams’ extreme quality conversion of the original R-Type, or the awesome Zynaps from Hewson Consultants, or even 2010’s Genesis: Dawn of a New Day from RetroWorks. But this one will surely beat those three on its visual beauty of these multicolor animated sprites that the NIRVANA engine can provide.

This nonstop shoot-em-up also offers the player this awesome tune that fits perfectly into the action, even if it loops after a couple of minutes. Nonetheless, after I’m through with the game, I just kept on whistling it!


We’re on the right path to a ZED X revolution where developers have, now, these awesome tools to create a brand new world for 8bit gaming awesomeness!


I’m so thrilled and I can’t wait to see what’s coming in the future!


Download Stormfinch from here: 
https://drive.google.com/file/d/0ByxiMYbPnlUdeWU4R05Kb2luSEk/view



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Monday, May 18, 2015

IBM Model M Mechanical Keyboard - It's a Pixel THING - Ep.#50




Finally I got my hands on one of these beauties! The IBM Model M mechanical keyboard is the forefather of modern keyboard design and the most enjoyable typing experience ever!

The Model M is considered the best keyboard ever manufactured. This particular one that I’ve managed to grab is from 1989 and features those awesome key caps and PS/2 detachable cable, not mentioning that amazing key stroke sounds produced by the buckling-spring mechanisms so particular to the Model M keyboard.

This beast weighs around 2 kilos, and, as you can see, it’s really dirty and was most likely been on a dark storage room in the past 15 years or so..  Poor thing!

Disassembly and cleaning the Model M is quite easy and a task not to be done under pressure. Just take your time and enjoy while you’re doing it!

So, let’s get to work!

....


(a couple hours later)

What a beauty! It feels like new and I can’t wait to try it out with my IBM PS/1 486 DX2!

The Model M was bundled with 8086 and 80286 IBM PS/2 computers from around 1987, but was originally introduced in 1985 as part of the IBM 3161 terminal, and it’s so durable and well-made that it will most likely be usable today, even after 30 years and probably half of that of use and abuse.

Tell me: do you know the exact date of manufacture of your actual keyboard? Well, this one was put together on the 12th of August of 1989! It can’t be more accurate than this! Every Model M keyboard comes with an ID and production date printed on a sticker on its back case and also on the inside.

The Model M is able to transmit that tactile feeling of the user-keyboard connection; it’s like driving a car and be able to feel the road surface all through the steering wheel. You know, that kind of feeling!

Just look at that proper full-sized space bar and long backspace key! Everything looks just right, with no windows or shut down keys that can accidently be pressed and ruin something that you’re working on.

This exact Model M was manufactured by IBM UK and I believe that these ones are the best Model Ms. Later, from 1993 onwards, Lexmark got the license to manufacture the Model M which features a blue IBM logo and fixed keyboard lead.

This is simply one of those pieces of hardware that are really “hard” to break and will certainly live longer than all of us! The only item that I think will be necessary to grab in the future is a Model M’s PS/2 to USB converter so that I can continue to play this awesome music!

So, guys, have you tried one of these? Do you own one? Just post below your thoughts and typing experiences you’ve had, or have, with IBM’s Model M mechanical keyboards.
Looking forward to your thoughts and comments!


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Tuesday, May 12, 2015

TOPO Soft and ERBE Software in the Golden Age of Spanish Video Games - It's a Pixel THING - Ep.#49




If you thought that all great 8-bit home computer games of the 80s came from England, well, think again!

This week we’ll be traveling back to 1985, year where it all began for one of the greatest Spanish video game developing companies: Topo Soft.

It all started in 1985, when the Golden Age of Spanish software development for 8bit home computers was flourishing. ERBE Software was, in the eighties, the biggest and most important Spanish video game publisher that became famous not for Paco Pastor, its founder, being the ex-vocalist of Fórmula V, but for their anti-piracy battle attaining the rights to publish video games from renowned companies, like Ocean, U.S.Gold, Gremlin, etc, with much lower prices and sold all throughout the Iberian Peninsula. Back then, when I saw ERBE’s logo stamped on the cover, I knew that I was buying quality controlled and tested stuff for my ZX Spectrum, Amiga and, later, for my IBM PC. This caused a huge revolution; full priced video games of around 12 euros each started to be sold at about 5 euros under ERBE’s label and distribution. Surprisingly for some, it triggered a gigantic boom in sales! From this moment on, piracy was practically a thing from the past. I remember to buy great original games for my PC at my favorite magazine store. Every month, along with Micro Hobby, the most famous Spanish ZX Spectrum magazine, I also used to buy a monthly ERBE publication dedicated to a specific game bundled with its own physical copy. The first number brought Indiana Jones and The Last Crusade, The Graphic Adventure, for IBM PCs. ERBE’s marketing & merchandising system was extremely powerful and converted Spain and Portugal, in late eighties, into almost “piracy free” countries.

Besides spawning this low price revolution, ERBE also made possible for the small Spanish developers to prosper and publish their games abroad. One of those developers was Topo Soft that was established at the basement of ERBE’s building. In Spanish, “topo” means “low”, “the lowest point or position” or even a mole.

It all started when Emilio Martínez thought about creating an educational software for his nephew based on the Spanish geography. He asked his fellow programmer friend Javier Cano to do the graphics and, thus, MapGame was born. Curiously the title was developed in a black & white TV, not knowing what the game looked like when they’ve finished it. One day the two friends took the game at a ZX Spectrum reseller and ask permission to test the game on a color monitor. Emilio and Javier were amazed by the beauty of the graphics and the owner of the shop was blown away! Quickly he handed over to the young programmers an ERBE business card.

So, both created their own brand – Action – and, seeing a probable commercial profit, they made copies of the game and started selling it at the “Rastro de Madrid”, a kind of used and second hand stuff local fair.
Then, both agreed on contacting ERBE and their future was, at this point, assured. The publishing rights for the game were sold to ERBE and both programmers were hired to work on an Amstrad CPC version of MapGame and, later, for the MSX.

The game was a sales success and, at this point, they met José Manuel Muñoz, also known as RAMBO, a very talented programmer specialized on working with sprites with masks, a hugely important aspect when working with moving objects on screen.

José Muñoz had this script for an action and fighting type of game and he was so thrilled about it that he managed to convince his two new friends to embark with him in his quest. So, ERBE Software hired José and the trio designed, in 1986, “Las Tres Luces de Glaurung” that was extremely well received by Spanish gamers which led to an English translated version for distribution in the UK by Melbourne House and under the name “Conquestador”.

Feeling the need of separating the distribution business from the development of new products, ERBE created, at this point, Topo Soft.

Still under ERBE’s label were developed two more games: “Ramón Rodríguez”, in 1986, that wasn’t as successful, but highly entertaining, fun and extremely difficult; and “Whopper Chase”, in 1987, a promotional title that was ordered by Burger King to be offered to customers, in which the tape contained all four 8bit versions of the game: Spectrum, Amstrad, MSX and Commodore.
Topo Soft’s première was with the game “Spirits”, in 1987, which led, till 1991, to a gigantic wave of awesome games that catapulted Topo Soft to the very "topo" of Spanish video game development rivaling with the giant and well established Dinamic.

Let’s now take a quick look at the essential games from Topo Soft:
“Survivor” – 1987 – An awesome arcade-action game where you control an extra-terrestrial character somewhat based – off the record – in the movie Alien;
“Stardust” – 1987 – An amazing shoot-em-up that didn’t grab all the attention it deserved;
“Desperado” – 1987 – based in the Capcom Arcade hit GunSmoke and kind of “Red Dead Redemption” of that Era! J  A huge hit in Spain and in the UK!
“Silent Shadow” – 1988 – Action game with two players simultaneously! WoW! Awesome stuff! Was considered one of the best games from Topo Soft. Curiously, the C64 version was totally different from all the others. As you can see, the scrolling is made in the horizontal, from left to right.
“Mad Mix Game” – 1988 – A new vision and, again, “off the record” version of the classic Pac Man. For the English release, they even had to remove the first level, ‘cause it was so identical to the original Pac Man that Topo could run into trouble.
“Black Beard” – 1988 – A pirate’s game where we need to infiltrate a ship and grab a treasure map hidden inside a fiercely guarded safe.
“Chicago 30’s” – 1988 – Something related to the Untouchables or The Godfather movies is purely coincidence! An extremely difficult, but very well made title!
“Tuareg” – 1988 – One of the best Spanish action-adventure games ever made.
“Titanic” – 1988 – Probably the best game Topo Soft made for IBM PCs.
“Colosseum” – 1988 – Another movie inspired game, this time around its Ben Hur complete with chariot races. Was released in the UK under the KIXX label, the budget range of the mighty US Gold.
“Score 3020” – 1988 – Topo’s Pinball game! And I love pinball games! But this one didn’t have what it needed to be a good pinball game. The ball was completely uncontrollable! What a shame..
“Wells & Fargo” – 1988 – The game’s beautifully detailed graphics can, somewhat, attenuate its extreme difficulty trying to control the carriage and, at the same time, blow the enemies away.
“Rock ‘n’ Roller” – 1988 – One hell of a game that I’ve played so many freaking times back then! Simple concept and highly addictive! It practically passed unnoticed. A funny thing about the cover of Rock ’n’ Roller is that in the Spectrum and MSX versions it was inverted! The letters on the “STOP” sign are inverted! Why did they made this? Someone was really wasted or in a bad mood!
“Emilio Butragueño Futbol” – 1988 – This title sold more than one hundred thousand copies! It became the bestselling Spanish video game of all time! But, by then and as for soccer games, Match Day II was still the best.
“Perico Delgado” – 1989 – It was the very time I’ve ever saw something like this: a cycling simulator! What an achievement for 1989 and all fans of “La Vuelta” were amazed by it!
“Viage Al Centro de La Tierra” – 1989 – One of the best Spanish video games of all time! And, as a huge fan of adventure and exploration, I couldn’t simply stop playing it! Sadly, the C64 owners never had the change to try it. Its development was canceled.
“Emilio Butragueño 2” – 1989 – The Spanish localization of Gremlin’s “Gary Lineker” games, “Superskills” and “Hot-Shot”, to compete with Dinamic’s “Mítchel Futbol Master” that was hugely popular in Spain by that time. Sadly, it was a failed attempt.
“Drazen Petrovic Basket” – 1989 – A really poor basketball game.
“Mad Mix 2 – En El Castillo de los Fantasmas” – 1990 – The sequel to Mad Mix Game and, if the first one was based on Pac Man, this one is on Pac Mania! Curiously, they’ve published the game with a black & white cover for fans to develop their own painting skills. Later was announced the winner and the cover would be used in a Special Edition of the game, that I believe never happened..
“La Espada Sagrada” – 1990 – Another awesome adventure game that had its best version on IBM PCs with some amazing and colorful EGA graphics.
“Lorna” – 1990 – This title was based on a comic book character by Alfonso Azpiri, a Spanish artist that also made the cover for the game, and, as well, many others for practically every Spanish software house! And, when the game had a cover by Azpiri, I would certainly buy it! You couldn’t miss! Games with covers made by this great artist were always good games! Take “Viage al Centro de la Tierra” as an example! About the game, it’s a pretty good arcade action title with some differences between the 8 and 16 bit versions. So, you need to try them all!
“Ice Breaker” – 1990 – This one is just to keep the releases coming! Nothing special, just a “shoot all things on screen” type of game.
“R.A.M.” – 1990 – A kind of hard to control game, but, when you get the hang of it, it’s quite fun! Another “kill all enemies and stay alive” game.
“Gremlins 2” – 1990 – The first and, I believe, only official movie adaptation which had such a huge media coverage never seen from a Spanish game. The hype was so enormous that they had to ask the UK based ELITE Systems to make the 16 bit versions! The game was ok, spite the amount of time they spent making it. Many players ended up losing interest and just bought another games. 
“Zona 0” – 1991 – One of my favorite Spectrum games ever and, obviously, inspired by Disney’s movie Tron. Super-fast, super addictive and with awesome music!
“Desperado 2” – 1991 – I was wrong when I said that all games with covers by Azpiri were good. Well, Desperado 2 is a decent game, but was released in a time that LucasArts was around with their amazing point’n’click adventure games and Wolfenstein 3D was, as well, around the corner. This was the point where it all started to collapse for the Spanish video game industry.
“Tour 91” – 1991 – The follow up to “Perico Delgado” and one last breath for Topo Soft. It’s a brilliant Professional Cycling Simulator that, again, attained high scores on specialized magazines and was, I think, the first Topo Soft game with support for VGA graphics on the PC.

Topo Soft made one last effort to conquer the IBM PCs market with 6 more games: “Black Crown” (1991), “Luigi & Spaghetti” (1992), “Olimpiadas 92: Gimnasia Deportiva” (1992) and “Olimpiadas 92: Atletismo” (1992), “Luigi in Circusland” (1994) and, finally, “Super Scrylis” (1994).


The Spanish video game crisis arrived around 1989, year when companies had to canalize and adapt their efforts towards the 16 bit machines that were already flourishing. The 8 bit Era was practically over and Topo Soft tried really hard to make it work.
“Viage al Centro de la Tierra” was probably the biggest bet in the area ever made in Spanish territory. It was one of the few games that had all three most important 16 bit home computer versions - Amiga, Atari ST and DOS - and also distributed in the US without any tangible success.

Every time I saw a Topo Soft game on one of my favorite video game resellers, I was always impressed by their extremely well drawn covers. Back then I was a huge super-hero comic book fan and collector and, as well, created my own universe along with a couple of friends. We even developed our own brand and presented our work at a couple of magazine publishers here in Portugal. Needless to say that they’ve revealed some interest, but that was all. So, we started making and selling our own fanzine on a few specialized shops.

The box art and loading screens from Topo’s games were a sight to behold! Definitely one of the best, in my opinion and taste, obviously!

Have you played any of these amazing titles? Obviously there were other great Spanish video game developers around like, for instance, Dinamic, Opera Soft and Zigurat/Made in Spain. But Topo Soft, being part of the ERBE group, needed a special treatment; it was part of one of the greatest and most successful anti-piracy campaigns ever.


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Tuesday, May 5, 2015

6 Amazing Games that are still Exclusive to the Playstation 2 - It's a Pixel THING - Ep.#48




It’s 2015 and, only now, I’m discovering the huge PS2 library and it’s pretty cool to buy games and have, once again, that same feeling from the eighties in which the only source for video game reviews, and related stuff, were expensive magazines. So, back then, I bought games just by its title or by reading its back cover. If I wanted to know more about a specific title, I eventually had to buy a magazine even knowing that, for the rest of the month, I wouldn’t be able to get a brand new game.

So, with that in mind and applying that same principle, let’s take a peek to these awesome six Playstation 2 video games that I’ve discovered and learned to enjoy!



Gran Turismo 4: 
So, let’s just not waste any time and jump right into one of the most successful games on the PlayStation 2: Gran Turismo 4. For starters, it has one of the most beautiful box arts ever on a video game, with its white case combined with the also white background of the cover.
Developed by Polyphony Digital and released firstly in Japan, in December of 2004, by Sony Computer Entertainment, it had a few minor issues before launch that resulted in a year and a half delay and the programmed and highly anticipated online mode was completely removed.
Nonetheless, there’s plenty to do, more than 700 cars to test and 51 tracks do explore.
The sad side is that there’s no changing in weather, night and day transitions - even in 24 hour races - and damage to the player or the vehicles.
Gran Turismo 4 is one of the few PS2 games on a Dual layer DVD requiring that the console’s laser lens needs to be clean and in extremely good operating condition.
It’s also one of the four Playstation 2 titles to have a 1080i resolution, but, sadly, only on NTSC territories, spite the PAL version being the most lucrative practically doubling its own sales on the other regions altogether.
In total, it is estimated to have sold about 12 million copies all around the world.




Ghosthunter: 
Developed indoors by Sony Computer Entertainment and released firstly in Europe in late 2003, Ghosthunter has a kind of simple but effective plot, where we control a Detroit detective who releases, by accident, a bunch of ghosts. So, who we’re gonna call? No one! It’s all up to us, ‘cause they even kidnaped Anna, our lovely partner!
This third-person shooter with, also, a first-person mode only useful for more accurate shooting, allows us to also control, in certain places, a spirit named Astral that can attract other ghosts and even possess them.
The game’s amazing ambiance and storyline is what makes Ghosthunter a winner, even if it was criticized for being too easy. I’ve enjoyed it so much and there’s even a surprise at the end that you must find out for yourselves!
The game was released in the States by Namco only in august of 2004 and it included over a thousand tweaks and fixes mostly on the combat and targeting systems making it a bit harder but with simpler puzzles to solve.







Downhill Domination: 
As mentioned on episode 12 about mountain biking video games, Downhill Domination is the best you can get based in this extreme sport.
For years Codemasters have been trying to publish a MTB game that really stood out from the crowd, but, unfortunately, even Downhill Domination passed practically unnoticed.
The incredibly huge multi-path courses are so amazingly detailed and designed and filled with wild life. There’s also hikers to avoid, or not, and the other opponents that tries to push us against the obstacles.
With an amazing soundtrack, were invited to roam through a series of challenges in freeride, mountain cross and technical downhill.
The environment is constantly changing, from forests with narrow passages between trees to stony sections, river crossings, weather effects, you name it! There’s so much stuff going on that you just can’t appreciate all of it! You can play the same open track a dozen of times and do it differently on every single try! Amazing!




Primal: 
Sony Computer Entertainment developed and released in March of 2003 this action-adventure game that transport us to these demonic realms in search of the main character’s boyfriend. In Primal we play as Jennifer or as Scree, the Gargoyle, and we can change to one of them at any time for a completely different set of powers and abilities.
Jennifer can also change into a demon form, allowing us to do some attack and defense moves unavailable in a human form. As for Scree, he can climb walls and cannot suffer damage, so the most obvious choice is to send him - or it - in front, scouting the terrain!
Jennifer, Primal’s main character, was considered an underrated video game chick that could even surpass Lara Croft herself if the game was available on other gaming platforms!








Tourist Trophy – The Real Riding Simulator: 
Another Polyphony Digital astonishing accomplishment released in 2006 and, again, with 1080i support in NTSC regions.
Considered the best PS2 simulation of that same year, Tourist Trophy utilizes Gran Turismo 4’s game engine, the graphical user interface and almost all tracks and circuits.
There’s 135 bikes to take out for a ride from the 1960s up to 2005 and the game also features 186 different riding accessories for the player, like helmets, boots, pants, gloves, jackets, etc, from officially licensed manufacturers.
Tourist Trophy really nails it, transmitting that real feeling of driving a motorcycle, natural and fluid.
The learning curve is right there, but if you’ve played Gran Turismo or other serious racing game, you’re ready!






R-Type Final: 

Originally planned to be the last game of the series, R-Type Final, originally released in 2003 in Japan, is simply Irem’s best title of the franchise.
Already mentioned on Pixel THING’s “10 must have PS2 games” episode, R-type Final provides more than 100 ships to choose that, obviously, needs to be unlocked.
The graphical power of the Playstation 2 is extremely well used and abused with lighting effects, explosions, animations, you name it, but, unfortunately, with all this going on at the same time, slowdowns can really occur.
However, if you’ve grown up alongside with the R-Type video games, you’ll certainly enjoy this one! It spawned innumerous other video game franchises that we all must be grateful to.





So, excluding HD remastered titles, what other Playstation 2 exclusives would you recommend? I’m curious to hear from you, ‘cause, and as I said in the beginning of this video, I’m just now beginning to enjoy PS2’s amazing library of games.



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