Thursday, June 25, 2015

E3 Retrospective, Part 1: 1995-2005 - It's a Pixel THING - Ep.#55




Let's take a journey through time and watch the announcements and birth of many of today's greatest video games and systems since the very first year of the Electronic Entertainment Expo.


This is Part 1 of 2 of Pixel THING's E3 retrospective.


Since its 1995 debut, there have been many awkward and surprising moments. In this two part video I’ll be pointing out some of those and, as well, the biggest and awesome game announcements that eventually saw the light of day.. and others that didn’t!
Prior to E3, video game novelties were presented at other trade shows like CES and ECTS in some dark and obscure spaces within the fair itself and, to get to those, we had most likely to walk past all the porn vendors.

1995
The 16 bit Era had already faded out and 1995’s E3 was when players were struck by the announcement that the Sega Saturn was, at that precise moment, available in stores and not only by fall of that year.
Then, Sony’s press conference came along and the announcement that the Sony Playstation would be available in September in North America and Europe for just 299 dollars, a full 100 dollars cheaper than Sega’s brand new machine and would have more than 50 games by the end of the year.
Nintendo unveiled its Virtual Boy that turned out being a huge commercial flop, and also announced the Ultra 64 as their next console to be launched in the summer of 1996.
SNK’s home system would be the Neo Geo CD; 3DO showed off their M2 console that was never released; and Atari Jaguar VR was announced, complete with Virtual Reality headset unit and controller, and, also, the Jaguar CD add-on.
As for the games, the main stars were: Sega’s Vectorman; Sony’s Battle Arena Toshinden, Ridge Racer and Twisted Metal; and Williams’ Mortal Kombat 3.


1996
1996 was a year where many of the greatest gaming franchises ever were born: Resident Evil, Tomb Raider and Crash Bandicoot.
But Nintendo was the main attraction of the fair mainly because of all the hype behind their new home console. The Nintendo 64 was revealed to the public and, as well, the new Mario 64 that is considered one of the best video games ever made. The brand also unveiled its Game Boy Pocket.
Besides all this Nintendo hype, there were other great announcements that year. A trailer of Final Fantasy VII for the PlayStation was showed, Virtual Fighter 3 by Sega and, also from Sega, an internet browser for the Saturn was revealed that turned out to be another commercial failure.
Sony did it again in 1996: dropped PlayStation’s price to 199 dollars. One day after Sony’s announcement, Sega followed with a similar Saturn price drop.
A few more games also needs some recognition: Pilotwings 64 and Wave Race 64, obviously from Nintendo; and Nights into Dreams and Sonic X-treme (canceled) for the Saturn.

1997
E3 had a huge exponential growth that a new bigger place, with the size of 35 football fields, was announced for the 1997 event, and, gladly, that was a year without the traditional new systems and consoles overdose. So, 1997 was a year exclusively for games, about fifteen hundred to be more precise, and mostly for the PlayStation!
The PC gained an extra boost for games with a new Pentium II processor, and Half-Life and Unreal were the main attractions for that platform, followed by other great first person shooters like Sin, Daikatana, Quake II, Star Wars Jedi Knight Dark Forces II and Prey (only released in 2006).
On the console’s panorama, Metal Gear Solid was revealed for the PlayStation, but probably the main star of the show was 007 GoldenEye, for the Nintendo 64. Besides having this huge attraction, the Nintendo 64 also had on display one of the worst video games ever released: Superman.
It was also the year for 3DFX. Practically every single PC game on display was “powered by 3DFX” and that made me instinctively buy one of those “magical” boards for my PC in the summer of ‘97!
Other titles were, as well, showed off: Tomb Raider II, the very first Grand Theft Auto, Fallout, Panzer Dragoon Saga, Banjo-Kazooie, F-Zero 64 (later renamed to F-Zero X), Final Fantasy VII, Oddworld, Resident Evil 2, Star Fox 64 and Time Crisis, but the most iconic, for its consequent delays, was Duke Nukem Forever.

  
1998
Another year dedicated to the most important stuff: games! It was the year for the very first Gran Turismo, Pokémon series had its debut, Silent Hill and Final Fantasy 8 were presented for the PlayStation and The Legend of Zelda: Ocarina of Time for the Nintendo 64 was probably the main player of the fair.
The highly anticipated Half-Life had a near final version displayed and a Duke Nukem Forever first video was shown. As you all know, the game was only released more than a decade later.
Also in 1998, and surrounded by mist, Sega and Microsoft revealed for the press, and for the press only, its 128 bit marvel named Dreamcast. So, the Saturn was, at this point, pronounced dead.
Besides all these goodies, other great titles were announced that year: Diablo II, Need for Speed III: Hot Pursuit, Tomb Raider III, Heart of Darkness, Indiana Jones and the Infernal Machine, Age of Empires II, Tekken 3, Perfect Dark and Homeworld.

1999
Back in LA, 1999’s E3 was, once again, the stage for new console announcements, but the only one, and the very first 6th generation console available, and just released in Japan, was brought by Sega: the Dreamcast.
Gamers were blown away by its graphical quality and American players could only get their hands on one of those by September 9th (9/9/99). In Europe, the Dreamcast would only be available later that year, in October the 14th.
Nintendo also announced its next generation console: the Dolphin, later renamed GameCube, and Sony unveiled what would be the next PlayStation with a dedicated spot showing off some graphics demonstrations of what was coming. A Neo Geo handheld was also presented to the public, the Pocket Color, but revealed as a commercial failure.
1999 wasn’t just about the next generation of consoles. There were also some pretty good games announced: Donkey Kong 64, Soul Calibur, Unreal Tournament, Tony Hawk’s Pro Skater, Crash Team Racing, Dino Crisis, Ape Escape and System Shock 2.

2000
Spite Sega’s Dreamcast having the hottest booth and the most generous offer in terms of video game titles available for testing, the year was for the PlayStation 2 with Sony promising a 299 dollars price tag and about 51 games for Christmas.
From Microsoft came the announcement of their own video game system: the Xbox. Also, a 3rd person PC game named Halo: Combat Evolved was revealed.
As for Nintendo, it continued to give support for its Nintendo 64 gaming console and showed a few more details for the upcoming next gen GameCube. Also a new portable was unveiled, the Game Boy Advance.
But the title that really stood out from the crowd was this nine minute trailer from Metal Gear Solid 2: Sons of Liberty. This tiny sneak peak presented on the show was just mind boggling and left everyone drooling!
A few more titles presented on the fair deserve being mentioned: Marvel vs Capcom 2: New Age of Heroes and Seaman for Dreamcast, Conker’s Bad Fur Day for Nintendo 64, Max Payne and Rune for PC. Also, the Unreal Engine 2 was revealed that would bring new tools for PC gaming development.
There were also protests outside the show because of the Columbine High School shootings. The boys who committed the crime were known Doom enthusiasts.

2001
2001 was the year that everyone were looking forward for more info about Metal Gear Solid 2. However, there was this little gem that no one seemed to have noticed: Grand Theft Auto 3.
There was also two other PlayStation 2 titles that grabbed a chunk of the audience’s attention: Devil May Cry and Gran Turismo 3.
But 2001 was a year that everyone was eager for a new Nintendo home system. Everybody wanted to talk about hardware. That year, besides Nintendo’s GameCube and the Game Boy Advance, there was also this amazing novelty: Microsoft’s own gaming console, the Xbox. With it came three great franchises: Medal of Honor Allied Assault, Halo Combat Evolved and Project Gotham Racing.
As for Nintendo, at its press conference, Miyamoto carried the wavebird wireless controller and told the audience that he could play games from halfway across the auditorium. The crowd went nuts! He also brought a few titles to demonstrate the power of his newest console, like Luigi’s Mansion, Pikmin and Super Mario Sunshine.
This was also the year where the PC was seen as a dying gaming platform by developers, and when Sega pulled the plug on their console development and started focusing on software for other console manufacturers. From this moment on, Sega became a third-party software publisher.

2002
2002 was the year of DOOM 3 (trailer). PC gaming wasn’t dead, after all! No one had ever seen these kind of graphics on a video game! This one was a much slower-paced game, nearly like a survival-horror type of thing! Really scary stuff!
This was, once again, an E3 filled with games, gladly, and online gaming was making its first steps. Microsoft took advantage by launching the Xbox Live service, along with Splinter Cell, Metal Gear Solid 2: Substance and the exclusives Unreal Championship, Dead or Alive: Xtreme Beach Volleyball and Halo 2 (trailer).
For 2002 Nintendo had on display Metroid Prime and The Legend of Zelda The Wind Waker that grabbed the crowd’s attention.
But other multiplatform titles were also applauded: Red Faction 2, Time Splitters 2 and Turok Evolution.
Military games were becoming hugely popular in video gaming, and Ubisoft stunned the audience with its Tom Clancy’s Rainbow Six 3: Raven Shield. But no one expected that even the United States Army would ever get a game of their own! So, in 2002, the Army unveiled a new recruitment tool called America’s Army that gamers could download and play for free.
Also, from Electronic Arts, came Battlefield 1942 that stunned everyone who tried it and became another huge success for the PC also as an online gaming platform.
2002 was also a year of some promising announcements: Tecmo’s Ninja Gaiden exclusively for Xbox and the release of Grand Theft Auto Vice City firstly for the PlayStation 2, followed by the PC and, only a full year later for the Xbox. As for Sega, now a third-party developer, announced Shinobi as a PS2 exclusive and Panzer Dragoon Orta exclusively for the Xbox.
Sony also announced the EyeToy camera, an adapter for online gaming and a brand new exclusive Contra game: Shattered Soldier; besides other titles from awesome franchises: Colin McRae Rally 3, Ratchet & Clank and Red Dead Revolver being, this last one, the older brother of the amazing 2009 Red Dead Redemption.

2003
Once again, PC games were the main stars of the show: The Sims 2, the very beginning of the Call of Duty franchise and the amazing Half Life 2 that had the most incredible physics engine the world had ever seen.
But Half Life 2 was just one of the many big sequels revealed that year. Microsoft’s press conference ended blowing the audience with a Halo 2 movie; and people attending Sony’s event went completely wild with a trailer of Gran Turismo 4.
But, even so, people were asking for Doom 3 and no one seemed to have an answer to that question.
Apart from that, Ubisoft resurrected the Prince of Persia franchise, with an incredible new look and storytelling, Tecmo’s exclusive Xbox game Ninja Gaiden was also on display and Sony left everyone speechless with its announcement of a brand new handheld system: the PSP. When I say “everyone” I really mean everyone! Even Nintendo that didn’t saw it coming!
Nokia also entered the game with its N-Gage, but their press conference went incredibly wrong. I believe that it was the worst press conference to this date! Everything just didn’t work well or didn’t work at all! This was probably the only scene that saved the show (photo of babe with 299).
Another down side came from Blizzard that was planning to release StarCarft: Ghost, but it was eventually, and unfortunately, canceled.
Other significant future releases were showcased: Stalker, FarCry, Guild Wars and Metal Gear Solid 3: Snake Eater.
  
2004
2004 was the year when everyone was already focusing towards the 7th generation of consoles. However two handhelds were featured on that year’s E3: Sony’s PSP and Nintendo’s DS. Everyone was just intrigued about the DS and its Dual Screen display and the presence of Miyamoto himself tried to convince the crowd.
Sony, on the other hand, announced that was already working on the PlayStation 3, driving the audience completely insane and Microsoft’s Halo 2 was also grabbing huge attention.
During this 4 day show, one question regarding the launch date of Doom 3, Half Life 2 and Gran Turismo 4 remained unanswered.
However, the title that got the most incredible reaction from the public was The Legend of Zelda: Twilight Princess for the GameCube. That background music just reminded me of the 1982 movie Conan, the Barbarian starring Arnold Schwarzenegger.
Other titles were also applauded by the public: Metal Gear Solid 3, God of War, the announcement of a brand new Grand Theft Auto game - San Andreas -, F.E.A.R., the rise of the Massively Multiplayer Online Role-Playing Game (MMORPG) genre with World of Warcraft and The Sims 2.

2005
By this time, Doom 3, Half Life 2 and Gran Turismo 4 were released! YEYY!!!! And, obviously, major commercial successes. To this present date, Doom 3 sold more than 3.5 million copies, Gran Turismo 4 11.73 million and Half Life 2 more than 12 million copies.
The 2005 E3 was the first ever to be televised and was packed with fans eager to know more about the upcoming next generation consoles that would be revealed soon. So, that year, was all about the hardware with Microsoft demonstrating their Xbox 360, with Alan Wake being the title to get the biggest hype from the crowd, and Sony showing some pre-rendered 1080p videos of future titles leaving everyone impressed but, at the same time, suspicious (Motorstorm?).
Probably the biggest surprise came, once again, from Nintendo with its presentation of the so called Revolution console, later re-named Wii. Its controllers, however, remained in secrecy ‘til the end of that same year. If that wasn’t enough, Nintendo also unveiled a new handheld: the Game Boy Micro.
Spite all this hardware mayhem, a few good software titles were presented that also got some attention: Battlefield 2, Call of Duty 2, Age of Empires 3, Unreal Tournament 2007, Star Wars: Empire at War, Quake 4, Hitman: Blood Money, Company of Heroes, Civilization 4, The Witcher and The Elder Scrolls: Oblivion, that made Ivan Cordeiro spend all is money building a brand new PC just to run it.. Poorly!

Stay tuned for part 2 of Pixel THING’s E3 retrospective.




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Monday, June 22, 2015

My Wishes for Next Year's E3 - It's a Pixel THING - Ep.#54




Remakes and reboots are so fashionable these days, aren’t they? So, here's a couple of remakes or reboots or both that I would really like to see and play in the future!


Support the show on Patreon:

http://www.patreon.com/PixelTHING


If you're into retro - or not so retro - stuff, please subscribe at:

http://www.youtube.com/user/ThePixelTHING

and visit:

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Sunday, June 7, 2015

Kung Fury: Street Rage [2015, Windows / iOS / Android] Review - It's a Pixel THING - Ep.#53




Ten days after its worldwide released on youtube, Kung Fury has already more than thirteen million views!

Crowd funded through kickstarter, the movie tells, in 30 minutes, the story of a renegade cop who travels back in time to kill, no more nor less, Hitler! So, expect a lot of Nazis, Vikings and… wait for it… Dinosaurs!!!

Backed by more than seventeen thousand fans, this kickstarter campaign was launched in December of 2013 and gathered more than six hundred and thirty thousand dollars, three times more than its initial goal! An HD download and physical copy on blu-ray and DVD was shipped to backers of the project in November of 2014 and, now, 6 months later, everyone have the possibility to watch this amazing, hilarious and cheesy movie from writer, director and actor David Sandberg. Yes, David is the main star of this freaking cool movie!

Right after the movie’s première in Cannes and on youtube, was also made available on Steam the PC adaptation of the film, just like it would happen in late eighties and early nineties, except there was no steam or other type of online store back then!

Developed by Hello There, Kung Fury: Street Rage is a beat-em-up video game that features superb stereo music, amazing true color graphics and hordes of Nazis to beat!
That’s all we have to do, beat the crap out of all enemies that appear on screen by pressing the left and right buttons, or arrows on the keyboard, and try to get the highest score possible!
The best of all is that, visually, it’s simply amazing and gorgeous to look at! It feels like we’ve just travelled back in time and in an arcade saloon trying out this new game that has just arrived! Awesome stuff!

With tons of beat-em-up video game references “a la” Streets of Rage and even to the He-Man animated series, it features, also, a digital presence of the rock’n’roll “king” of the eighties David Hasselhoff with a Knight Rider twist. So, both movie and video game should be experienced by all nostalgic fan of this type of thing. Better saying, Kung Fury should be seen and played by everyone! This is what kickstarter is all about, funding projects that people really want to see, play, feel and touch! Not some pointless stuff that only guys with a tie around their necks think that will bring big money to their mighty corporations, deviate some to their own pockets and later be arrested for doing so!

Please, tell all your friends about this epic eighties adventure. Let’s make Kung Fury the video with more visualizations on youtube surpassing PSY with its Gangnam Style! The links to both movie and game are below.

And there are even iOS and Android versions of the game that plays, looks and sounds exactly the same as the one shown in this episode! And those portable versions are completely free!!

Do yourselves a favor and grab the game and the soundtrack! It’s really amazing and takes you right back to the eighties!




Support the show on Patreon:

http://www.patreon.com/PixelTHING

If you're into retro - or not so retro - stuff, please subscribe at:
http://www.youtube.com/user/ThePixelTHING
and visit:
http://www.facebook.com/PixelThing
&
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Watch the movie here: https://www.youtube.com/watch?v=bS5P_LAqiVg

- Get the amazing soundtrack from: https://itunes.apple.com/us/album/kung-fury-original-motion/id999155960

Get the video game from:
- Steam: http://store.steampowered.com/app/373180/
- iTunes: https://itunes.apple.com/us/app/kung-fury-game/id987523910?mt=8
- Google Play: https://play.google.com/store/apps/details?id=se.hellothere.kungfurygame

This video also features music from:
Andrea Milana - The First Samurai - Echoes RMX (Commodore Amiga)

Sunday, May 31, 2015

Celebrating 30 Years of the Amiga: My Top 26 Games - It's a Pixel THING - Ep.#52





July of 1985 was when it all began for the Amiga family of computers. It was so ahead of its time that everyone seemed to have a problem to categorize it, even Commodore!
Its 4096 colors, 8-bit stereo sound, multi-tasking capabilities and an attractive starting price were features that could take the Amiga to the very top and simply crush the other players on this game. But Commodore insisted that the Amiga was a business machine and not to play silly computer games.
In one of my first videos I’ve already pointed out Commodore’s mistakes regarding the Amiga family, so, if you haven’t already watched it, do it now!

My personal experience with Amiga computers began around 1989 and went on through late 1993, time when I embraced the PC, mainly because of my academic choices.

So, regardless of the model of the Amiga, it was hard to make a Top 26 list with my favorite titles, ‘cause I enjoy the number 26 as much as the one I’ve placed in number 1! So, let’s not waste any more time and jump right into the 26 video games that, even today, I still relish playing on my Amiga!


- North And South (26) 
North & South was my first experience with a strategy game. Developed and published by Infogrames in 1989, it’s based on the American Civil War but with a twist of a series of Belgian comic books named the Bluecoats or “Les Tuniques Bleues”.
This strategy and action type of game is extremely fun and with a lot of comical situations that really grabs us and takes the player right into the middle of these awesome and hilarious battles trying to conquer one more state!





- Pipe Mania (25) 
Extreme caution when playing Pipe Mania! It’s so addictive that you’ll certainly find yourself playing it for many, many hours!
It was originally developed by The Assembly Line for the Amiga and, later, ported by LucasFilm Games to all other home systems who changed its name to Pipe Dream, without any plausible reason!
So, in this game we just have to connect those pipe pieces that popup randomly on the left side of the screen and assure that the nasty yellow goo passes through a number of pipe pieces for us to advance to the next level! It’s that simple!
The music kind of reminds me of the 1978 arcade original Space Invaders, ‘cause it speeds up as the liquid flows towards the end of the pipe line putting a bit of pressure onto the player! Brilliant stuff!





- Stunt Car Racer (24) 
Geoff Crammond is a legend in simracing video games development, and Stunt Car Racer was the first game to offer me a realistic driving experience with its impressive physics engine. In this game we’re invited to perform some crazy stunts on a bunch of roller-coaster-like elevated courses and be rewarded for doing so!
It was originally released by Micro Style, in 1989, and in its cover we can read the sentence “games for adults”, what, back then, made this fourteen year old kid feel like he was a grown up just for being able to finish every single course present on the game!





- Pang (23) 
I’ve played Pang so freakin’ much at the arcades and couldn’t wait for it to be released for the Amiga! So, by the trustful hands of Ocean Software came, in 1990, the home versions of this highly addictive game!
Also known as Buster Bros and Pomping World, this two player action game takes us through 50 levels at 17 idyllic locations with some amazing graphics, sound and music that just invites the player to keep on going, busting more and more balloons and save those threatened cities and their important landmarks!








- Pinball Dreams (22) 
The first pinball game I’ve played on the Amiga and, just when that intro was loaded, I was immediately blow away by its high quality music!
Developed by Digital Illusions and published in 1992 by 21st Century Entertainment, we’re offered the chance to try four different tables: Ignition, Steel Wheel, Beat Box and Nightmare… or is it Graveyard? On the menu says Nightmare, but on the table itself is displayed Graveyard… Hummm…
  




- Ivan “IronMan” Stewart’s Super Off Road (21) 
Converted from the arcade game, Ivan “IronMan” Stewart’s Super Off Road is extremely fun and addictive to play with up to 3 players simultaneously, plus 1 more controlled by the computer!
There’s several off-road tracks with jumps, bumps, holes, water splashing, you name it! And those figure 8 circuits just look like destruction derby death matches! So much fun!








 - Sensible Soccer (20) 
Simply one of my favorite soccer games ever! Sensible Soccer brings some awesome memories of long sessions with friends during school’s summer vacations!
Developed by Sensible Software and released in 1992, it still has legions of fans all around the world.











- Puzznic / Plotting (19) 

Puzznic is an awesome Taito arcade original converted, back in 1990, by Ocean Software to the Amiga and all other home systems and is one hell of a truly addictive little game!
It’s a turn based tile-matching puzzle arcade game highly influenced by another great puzzler, also from Taito, entitled Plotting, again converted and released, a year earlier, by Ocean Software.
Both deserve to be on this list, so, in the number 19 I’ve placed these two extremely addictive puzzle arcade games!





- Fury of the Furries (18) 
This Kalisto platform and puzzle game was so damned enjoyable and addictive that, when I moved to IBM PCs, I just had to get also the DOS version!
Published by Mindscape for the Amiga in 1993, we control 4 colored furry creatures, each with their own special abilities, across eight main locations, like the desert, forest, mountain, etc, each with 10 levels and also bonus levels. The main goal is to kill the Wicked One. Simple, huu? Never finished it! The game is simply enormous! And I like that!
With awesome music, graphics, gameplay and references to other video games and even movies, everyone should try it, if you’re into some relaxing puzzle platform type of stuff, obviously!
While we’re at it, the CD32 version is the best option, for a couple more audio tracks and faster loading times.

  


- SuperFrog (17) 
My favorite Team 17 game, recently made available also for Windows through the goodoldgames.com digital platform.
In SuperFrog we control a frog with this cape thing and we must guide it through six different environments which contains, in total, 24 levels. To advance on through the next, we need to collect enough coins for the exit to be usable. In the end, there’s a witch to be defeated and a princess to be rescued!
The Amiga version of SuperFrog features a bonus level that functions as a kind of an homage to Team 17’s own Project-X game! Neat stuff!





- Super Scramble Simulator (16) 
I’m almost certain that the members of Red Lynx, the company behind the Trials franchise, played Super Scramble Simulator a lot when they were just youngsters!
It’s an extreme and, most of the times, slow paced bike trial kind of game in where we must navigate through these treacherous terrains filled with all kind of obstacles. And we get this awesome feeling of accomplishment for every successfully concluded level!
Developed by Magnetic Fields and published by Gremlin Graphics in 1989, it became my second favorite motorcycle game, just after Enduro Racer, firstly on the arcades in 1986 and later on the ZX Spectrum, in 1988.




- The Secret of Monkey Island (15) 
It was the first and only point-and-click adventure game that I’ve played on the Amiga. Because of that dreadful disk swapping that, in my opinion, just ruins the whole experience, I promised myself to only play these type of games on the PC!
Nonetheless, The Secret of Monkey Island is one of the best in the genre! So amusingly funny and highly entertaining!
It was developed and released, in 1990, by LucasFilm games and was because of this title that I became addicted to PC gaming and to point-and-click adventure games by, around, 1993.






- LionHeart (14) 
Exclusive to the Amiga, Lionheart is a platform and hack and slash type of game developed and released, in 1993, by Thalion Software.
The game features amazing music and graphics, with a superb parallax scrolling effect, and has a pretty nice touch regarding the difficulty level chosen by the player in the beginning of the game, meaning that, if you choose the harder setting, not only you have to defeat tougher opponents but also a different environment is generated granting an also different gaming experience! Awesome thinking!





- Fuzzball (13) 
Already reviewed on my channel, Fuzzball is another Amiga exclusive title that is highly addictive and fun to play!
In this puzzle & platform game, developed by Scangames Norway and published, in the beginning of 1992, by System 3 Software, we have to carefully plan every move, ‘cause touching an enemy means instant death.
With amazing graphics and enjoyable music, this is one of those games that Amiga owners should be proud of! At least, I was!!






- Katakis/Denaris (12) 
An obvious R-Type clone, but it’s one of the best shoot-em-ups ever released for the Amiga.
It was developed by Manfred Trenz, also responsible for the Turrican series and an obscure Japanese Super Famicom release entitled Rendering Ranger R2, recently made available for western players by the name of Targa, and recently reviewed, also, on my channel.
Katakis was originally released, in 1987, for the Commodore 64 and, a year later converted to the Amiga. Finally, in 1989, Katakis was re-released, but now under the name Denaris.
Despite all this, this amazing shooter takes place on this human colony named Katakis that was overtaken by machines. So, our job is to destroy these machines and retake the planet.
Where it differs from R-Type is on the two player mode, where the second player controls that circular orb creating a strategic type of approach to this awesome game.




- Pinball Fantasies (11) 
I just love pinball games and Pinball Fantasies is still my favorite after all these years!
From the same guys that, a year earlier, brought Pinball Dreams, this new game offers another four amazing pinball tables for us to enjoy! Ball physics is spot on, graphics are simply amazing and the music is just brilliant! What else can I say? Well, I can say that I’ve also played the DOS version for many, many years! And I still do!!
An amazing game and a must have to all pinball fans!







- WolfChild (10) 
Another game that I’ve already reviewed on my channel from the creative mind of Simon Phipps, the designer behind the also amazing Rick Dangerous franchise.
Published by Core Design in 1992, WolfChild is a fast and amazing multi-directional platformer with some outstanding graphics and smooth scrolling. The musical score, from musician Martin Iveson, is also of extreme quality and fits perfectly into this frenetic shoot-em-up platform action game!
Just click on the rectangle for more info about this great game!





- Apidya (9) 
The first immediate impact is the awesome soundtrack by Chris Huelsbeck.
Developed by Kaiko and published, in 1992, by Play Byte, Apidya is another master piece exclusive to the Amiga and one of the best shoot-em-ups ever with amazingly colored high quality graphics!
We control Ikuro who transforms himself into a bee to go and rescue his wife that has been poisoned by this evil black magic lord. Besides the Japanese Manga-style obvious visuals present in the game, it was totally developed in Europe and by a European team, with Chris Huelsbeck himself along with a couple of friends. Also interesting was that many people saw the game as a sequel, ‘cause the “II” was on its cover. But, apparently, that was just for laughs!




- APB: All Points Bulletin (8) 
Here’s probably where Rock Star games drank the inspiration needed for the Grand Theft Auto series, mainly because of its open world and overhead top-down view of gameplay!
APB was a 1987 arcade game by Atari that was ported by Walking Circles, in 1989, and published by Domark for the Amiga.
We play as officer Bob and must drive a police car around the city trying to reach a predetermined quota within a limit of time. This quota is met by, for instance, arresting thugs that are committing crimes and, as well, do some writing applying some traffic tickets to law-breakers.
Pay much attention to the gas level and time limit! For the first, just pull-up on a gas station and, as for the second, just collect some donuts and you’re good to go!
The arcade cabinet was complete with a siren button and lights on top that would flash when officer Bob was on pursuit of a criminal!
Completing a level successfully, you’re congratulated by the chief, otherwise you’re fired!




- Indiana Jones and the Last Crusade: The Action Game (7) 
I also have the Kixx re-release of the point and click graphic adventure, but, again, I prefer to play these type of games on the PC.
So, on my ZX Spectrum and, later, on the Amiga, I’ve played a lot the Action Game, developed by Tiertex and released, in 1989, by US Gold, finishing it over and over.
Based on my favorite Indiana Jones movie, the action game of The Last Crusade is a basic platformer that received really poor reviews… and I agree! ‘Cause there are a lot other way better platform games, miles away from this one! But, as a huge fan of the man in the hat, I, somehow, got right away overwhelmed by it: its difficulty, the puzzles, the exploration and the simple crack of Indy’s whip with the raider’s march in the background. Suddenly, I’m transported to that adventurous setting! What a feeling! Sadly, no modern game can do just that.




- Frontier: Elite II (6) 
The idea of doing absolutely anything and go anywhere was just mind-boggling back in those days, and David Braben’s Frontier: Elite II was just that, a space trader and combat simulator that really showed what the Amiga was capable of.
Published, in 1993, by GameTek, Elite II features awesome and extremely well modeled galaxies that completely obey the laws of physics!
So, in this game we explore space, trading legal or illegal stuff, taking people from one planet to another, do some military missions, etc, etc, and it’s a game where there is no ending sequence or a final boss to take down!
As amazing as it may sound, the game came in only one disk! The entire galaxy, and beyond, in just one floppy disk! This was possible ‘cause it was written in assembly language and the game’s universe was procedurally generated by the game’s own engine. An outstanding piece of programming history!




- Rock’n’Roll (5) 
Here’s my favorite action puzzle game ever: Rock’n’Roll, developed and published by Rainbow Arts, in 1989, and with awesome music by, you guessed it!, Chris Huelsbeck!
This is a huge game where we control a ball with the mouse and try to reach the end of each level avoiding ventilators, magnets, arrows and other objects that simply drains the player’s energy! It’s not an easy task, but it’s a highly enjoyable one!
The ball physics are just right, so we have a good control over it and can easily anticipate annoying situations.
Check my full review by clicking on the rectangle!






- Myth: History in the Making (4) 
As a huge fan of Mythology, and all that finishes with “ology”, I was blown away when I first saw those walking skeletons just trying to kick my butt! It immediately reminded me of Ray Harryhousen’s movie Jason and the Argonauts, from 1963, that I fondly recall and still watch in 2015!
Myth, originally released in 1989 by System 3 for 8-bit machines, had some coding and design modifications that led to a 1992 single 16-bit release for the Amiga platform.
The game is filled with all kind of mythological creatures and situations that can really grab the player and almost teleports us to those amazing places that we can only envision in our dreams!
It’s an amazing experience and one of the best platform puzzle action games ever!
Check my review for more stuff about this awesome title!


- Batman the Movie (3) 
Simply one of the best movie adaptations ever, by the trustful hands of Ocean Software!
Developed and released in 1989, right after the première of Tim Burton’s masterpiece, Batman the Movie’s ZX Spectrum and Amiga versions were critically acclaimed all over the place! It’s an extremely well designed platform, driving, shoot-em-up and puzzle game! All in one, like those tab things we put into the dishwasher!
Graphically, it just have that dark and obscure feeling that the Batman universe transpires, and all the different musical pieces created for the game are also of extreme good taste and really fits like a glove into each level to which they were created!
I simply love this game and finished it over, and over again for countless times!




- Turrican 2: The Final Fight (2) 
With the most amazing soundtrack ever created for an Amiga game, by Chris Huelsbeck, and superbly designed by Manfred Trenz, Turrican 2: The Final Fight is, for me at least, the best Amiga platform run-and-gun video game!
Developed by Factor 5 and released by Rainbow Arts in 1991, we’re invited to travel to the galaxy Cobra 2, in the year 3035, fighting for peace as we’re the last survivor of a recent conflict.
There’s plenty of references to the original 1986 NES Metroid game and the 1987 arcade title Psycho-Nics Oscar that, altogether, and very well mixed up, offers this intense, beautiful and complexly detailed title that will certainly be mentioned in all future video game history books.. or not!




- Lemmings (1) 
What started being just a simple character animation made in Deluxe Paint by DMA Design employee Mike Dailly, turned into one of the best video games ever made!
Published by Psygnosis in 1991, this puzzle, strategy and action game sold, on its first day and for the Amiga only, fifty five thousand copies! That was something unthinkable back then!
Everyone knows what Lemmings is all about, it crossed practically all generations of computer systems and consoles and is known as the most widely ported video game ever. The two following sequels, Lemmings 2: The Tribes and All New World of Lemmings, are also extremely well made, but the first one, for its originality only deserves the first place for its own!
By the way, DMA Design is nowadays known as Rock Star North! You know what that means, right? It means that the minds behind the Lemmings franchise are also responsible for the continuous bestselling titles of the Grand Theft Auto franchise and the award winner Red Dead Redemption game from two thousand and ten.


So, guys, here’s my favorite Amiga games that I still play and encourage others to do so, ‘cause, 30 years ago a groundbreaking machine was born that, if marketing and development strategies were done right, would certainly be leading today’s video gaming related industry!
Happy birthday, Amiga!
And, happy 1st birthday to the Pixel THING also! A year ago I was taking the first steps into making this weekly youtube show! And I’ve achieved just that! This is the 52nd episode, that means that at least one video per week was released during the past year despite all the parenting, husband and full time worker stuff I have to do on a daily basis!

Thanks to everyone who have subscribed to the channel, commented, liked or unliked and even to the still one and only Patron that, generously, subscribed to my recent Patreon campaign! Thanks, Tiago! You’re the very first in the whole world – besides myself – to watch this video, and, for now, that’s the main perk I have to offer to Patrons! Thanks, in advance, to everyone that could take this possibility into consideration!

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