Em outubro de 1982, 1987, 1992, 1997 e 2002, o mundo geek viveu momentos inesquecíveis. Neste vídeo revisito os videojogos , filmes e músicas que marcaram estas eras e despertam nostalgia até hoje. Embarca numa viagem nostálgica pelo mundo geek e descobre o que de mais importante aconteceu em outubro nos anos 1982, 1987, 1992, 1997 e 2002. 🎮 Videojogos que marcaram gerações 🎬 Filmes icónicos que definiram uma era 🎵 Músicas inesquecíveis da cultura pop Este vídeo é dedicado a todos os que cresceram entre os anos 80, 90 e início dos 2000, e que ainda hoje sentem aquele arrepio ao lembrar estas datas históricas da cultura geek. Se és fã de nostalgia geek, retro gaming , cinema clássico e música dos anos 80, 90 e 2000, este vídeo é para ti. 👉 Qual destes anos marcou mais a tua vida? Deixa nos comentários! 👍 Gostaste do conteúdo? Deixa o like e subscreve para mais nostalgia geek mensal. Este é o décimo quarto episódio do it's a P/XEL CAST , o teu Podcast mensal com a dose recom...
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Rock'n'Roll [1989, Commodore Amiga] Review - It's a Pixel THING
Developed
and released in 1989 by Rainbow Arts, Rock’n’Roll was available for a bunch of
systems, like the ZX Spectrum, the Amstrad CPC, Commodore 64, PC and Atari
ST.
You’re looking at the Amiga version which, besides the fabulous gameplay,
features music composed by the great Chris Hülsbeck.
In this
action arcade puzzle game, there are 32 huge levels (plus 1 secret bonus level)
divided across 7 continents where we control a ball with the mouse and the objective
is to reach the exit in each one of them. But this apparently simple task can
be, sometimes, really hard and stressful. Thankfully, the superb soundtrack
keeps us tapping our foot on the floor making every level an awesome and
extremely joyful adventure.
There’s
numerous objects scattered throughout each level that help or hinder our path
to the exit. These take the form of ventilators, which blow the ball away,
magnets, which attract the ball, arrows, which roll the ball in a specific
direction, etc. Many objects can also drain your energy. If you lose too much
energy, your balls.. sorry, your ball will collapse.
You must
avoid some occasional gaps on the surface that shows a nice parallax scrolling
effect with the background. If you roll into one of these gaps, you will be
dead, unless you happen to possess a little parachute. Prepare yourself to open
it up before you hit the bottom and your ball will live to roll once again!
Besides the
useful parachutes, there are other essential items for you to pick up, that
will help you finish the level, like keys to open doors, armor for your ball,
spikes to help you on ice, repair kits to fix gaps on the floor and bombs to
blow up obtrusive barriers and uncover previously hidden sections of the
walkway. But before you can collect any of the useful items, you must have some
money to pay for them. Coins are left lying around on each level and, if you
search carefully, you’ll also find valuable colored diamonds.
The ball
rolls around very realistically and the programmers have got the inertia effect
just right. The way the ball slips and slides over patches of ice and the way
the view pans as the ball travels through pipes, are nice and extremely well
done.
Rock’n’Roll is one of the most brilliantly addictive games I’ve ever come across!
Backed up by impressive graphics and a great soundtrack, Rock’n’Roll is a must for everyone who enjoys arcade puzzle games.If you're into retro stuff, please subscribe at https://www.youtube.com/user/ThePixelTHING and visit https://www.facebook.com/PixelThing
Support me on Patreon: http://www.patreon.com/PixelTHING
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1989
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amstrad cpc
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ball rolling
c64
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