Em outubro de 1982, 1987, 1992, 1997 e 2002, o mundo geek viveu momentos inesquecíveis. Neste vídeo revisito os videojogos , filmes e músicas que marcaram estas eras e despertam nostalgia até hoje. Embarca numa viagem nostálgica pelo mundo geek e descobre o que de mais importante aconteceu em outubro nos anos 1982, 1987, 1992, 1997 e 2002. 🎮 Videojogos que marcaram gerações 🎬 Filmes icónicos que definiram uma era 🎵 Músicas inesquecíveis da cultura pop Este vídeo é dedicado a todos os que cresceram entre os anos 80, 90 e início dos 2000, e que ainda hoje sentem aquele arrepio ao lembrar estas datas históricas da cultura geek. Se és fã de nostalgia geek, retro gaming , cinema clássico e música dos anos 80, 90 e 2000, este vídeo é para ti. 👉 Qual destes anos marcou mais a tua vida? Deixa nos comentários! 👍 Gostaste do conteúdo? Deixa o like e subscreve para mais nostalgia geek mensal. Este é o décimo quarto episódio do it's a P/XEL CAST , o teu Podcast mensal com a dose recom...
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ALIEN [1984, ZX Spectrum] Review
In 1986 I
was just 11 years old when I saw, for the first time, the movie ALIEN, from
1979, and played the Spectrum game soon after.
Developed
by Concept Software and originally published by Mind Games in 1984 for Commodore
64, Amstrad CPC and the ZED X Spectrum, it wasn’t the first game based on the
Alien franchise. The Atari 2600 was the first system to get a Pac Man game..
Huuuu, I mean, an Alien game!...
In 1982 Pac
Man was one of the most popular games out there, so the Atari people thought
that it would be a nice touch to adapt the maze style gameplay to this first
Alien title. Well, it’s totally a piece of crap.
So, for me,
the first title that can really put us in that creepy environment is this one.
Alien provides
an authentic recreation of the film’s plot.
You control
the crew of the Nostromo spaceship by manipulating all the characters through a
series of menus. A plan of the three decks displays the current position of the
character you are controlling and, beneath, their status or damage to the ship.
On the 3 decks there are 35 different rooms that are connected by ducting which
the alien uses freely.
To win in
this game you have two options: herd the alien into an airlock and blow it into
space, or destroy the Nostromo while escaping in a shuttle.
All
characters have minds of their own and sometimes disobey orders if they are too
scared. Jones, the cat, is an important guide to the nearness of the alien,
but, unfortunately, he only likes certain members of the crew. Remember to take
him with you when you’re preparing your escape in the shuttle and, to catch
him, you need a cat box!
Another
very important item that you need to find is the electronic tracker that beeps
if anything is moving in an adjacent room.
The sound
effects helped to create suspense; the fact that you cannot see where the alien
is, but keep coming across evidence of its passage, and hearing it move around,
adds to the atmosphere of groping around in the dark.
Until the
release of this faithful movie conversion, games licensed from films or TV have
been marriages more of convenience than anything else. Games like The Fall Guy
or Ghostbusters just concentrated on only one or two subject ideas from the
movie and even this last one was hailed as a masterpiece of thematic
conversion.
Thankfully
this is not the case with Alien. Alien the game was written by fans and it
shows. There’s even a quick summary of the film in the excellent booklet that
came with the original release of the game. Even today, tension and suspense
are very difficult properties to convey on a computer game. And, back in 1984,
the creators of this title succeeded in fully recreating this tense
environment.
Although
the graphics are simple and the looks of the alien less than frightening, there
is a tremendous tension in playing this game, and needs extremely complex
tactical decisions. When all you can hear are the sounds of the alien
approaching, panic can easily set it.
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1984
alien
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atari 2600
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concept software
ghostbusters
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