O 3D já não era apenas uma promessa, era a realidade nos videojogos de 1997 ! 🕹️ Revive o ano em que Final Fantasy VII , GoldenEye 007 e Gran Turismo redefiniram o que era possível! Mergulhamos no ano de 1997, um período dourado de transição e amadurecimento para a indústria. A PlayStation dominava com RPGs cinematográficos, o Nintendo 64 trazia multijogador lendário e o PC começava a ver os primeiros jogos de mundo aberto e a tirar proveito ao máximo da tecnologia 3DFX . Prepara-te para uma viagem nostálgica à era de ouro dos 32/64 bits, repleta de polémicas, inovações tecnológicas e jogos que ainda hoje são considerados obras-primas. O que vais encontrar neste vídeo: ⚔️ Final Fantasy VII: O RPG que popularizou o género no ocidente. 🔫 GoldenEye 007: O multijogador de ecrã dividido que definiu gerações. 🦊 Star Fox 64 : Ação de ficção científica com o lendário Rumble Pak . 🏎️ Gran Turismo: A simulação de condução que chocou pelo realismo. 🚗 Grand Theft Auto : O início da fra...
Targa [2014/1995, Super Nintendo] Review - It's a Pixel THING - Ep.#43
Developed
by Rainbow Arts and Published by Virgin Interactive, Rendering Ranger R2 was
originally released only for Japanese players in November 1995 and exclusively
for the Super Famicom.
Following
the long running Turrican series, German developer Manfred Trenz kind of
disappeared from the gaming industry. Fortunately he just stayed in the shadows
developing, for almost 3 years, one of the greatest hidden gems ever released
in video gaming history. This is how I see it! Rendering Ranger R2 is extremely
rare and an amazing piece of programming!
Rare games
tend to be bad, but that’s not the case with this title. Unfortunately for us,
collectors and Super Nintendo fans, the game only sold a few thousand copies,
5000 to be more precise, and it’s really hard to get the hands on a single
copy. And, obviously, prices aren’t appealing either, as we can see by this
Japanese import on sale on ebay.
The game
was originally named Targa and featured hand drawn graphics, but was later
changed to pre-rendered graphics and renamed to Rendering Ranger R2. Sadly, the
only company interested in publishing it was Virgin Interactive’s Japanese
branch.
Somehow, last
year, a prototype copy of Targa appeared on ebay and was grabbed by brothers
Mark & Matt Nolan for five hundred and fifty six euros. These guys are well
known by putting so much effort on preserving classic video game titles that
would probably be lost in time.
So in last
November, nineteen years after the original game was placed on store shelves in
Japan, the Nolan Brothers released a limited and unaltered one hundred and
fifty copies of Targa for about 100 dollars each, outside US, and promised that,
once all copies were sold, the ROM would be available for download for everyone
to enjoy. And so they did!
Highly
inspired by Turrican and R-Type, Targa is a mix of side-scrolling run’n’gun
action and shmup and I believe that “Super Turrican 3” would be a more suitable
name for this game and would have probably opened the eyes to a bunch of
publishers.
There’s no
fancy story behind Targa’s main character. There’s no damsel in distress nor a
dragon to be slain, just pure “shoot all things on screen” kind of game that
brings back those awesome glory afternoons spending money at the arcades.
There’s no
puzzles to solve, little or any exploration to do. Just avoid those hordes of
enemies that show no mercy and throw us everything they have!
That’s
maybe the only flaw in this game, its extreme difficulty. Just look at these
narrow passages!! You must be highly focused not to mess this up!
With
amazing pre-rendered graphics, great music and sound effects and a superb
spot-on smooth frame rate, uncommon on a Super Nintendo game, this gem must be
enjoyed by everyone out there even if you’ve never heard of Turrican or R-Type,
which I think it’s almost impossible!
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