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War In Middle Earth [1988, ZX Spectrum / MS-DOS / Amiga] Review - It's a Pixel THING - Ep.#47
Back in
1989 there was a game that always intrigued me. Every time I went to one of my favorite
local ZX Spectrum videogame selling spots I got somehow mesmerized by the
cover of War in Middle Earth. By that time I didn’t have any background on the
magnificent J.R.R. Tolkien masterpiece.
Then, one
day, I finally picked the game up and brought it home. Placed it in my Spectrum
and run it. My first impressions were of complete blankness. I didn’t know what
to do or to what I was looking at. Back then this was the main problem with
pirated games that were normally sold in electronic stores without any kind of
officious fiscal control that could protect the intellectual property of their
creators. In this particular case, the original boxed game brought a
forty-three page manual that, obviously, the pirated one didn’t have making it
really hard for newbies to the Tolkien universe to understand.
Only a few
years later I read the books and was absolutely blown away by the details,
characters and storytelling that Tolkien had put into his work. So, by that
time, around 1992, just when I was embracing PC gaming, I came across the DOS
version and thought about giving it a second chance. By that time I had a whole
new perspective about Middle Earth and all that is linked to it.
The game
was released for the ZX Spectrum, Amstrad CPC, Commodore 64, Apple IIGs, Atari
ST, Amiga and DOS in 1988 by the Australian software company Melbourne House.
If I recall correctly, it was my very first Real Time Strategy game and that’s
where it all began. Then, after War in Middle Earth came Dune II, Warcraft,
Command & Conquer, etc, etc..
Melbourne
House was already familiar with J.R.R. Tolkien’s work. They’ve released, in
1982 and for all 8 bit machines, The Hobbit, an illustrated text adventure game
that went being a bestseller game on the Commodore 64 and the BBC Micro with
estimated total sales of more than 200.000 copies and also won, in ‘83, the
Golden Joystick Award for best strategy game. The website worldofspectrum.org
even stated that, and I quote, “The Hobbit was the first Spectrum game ever to
sell a million copies”. An astonishing achievement for that time and, in 1984
was even released by the publisher a 78 page hint book named “A Guide to
Playing the Hobbit” making it probably the first ever player’s guide to a
videogame. Please correct me if I’m wrong!
So, getting
back to War in Middle Earth, was it worth it? Is the game really that intense
and absorbing as the Lord of the Rings’ books in which it is based?
The concept
for this title was pulled off by Mike Singleton, a former English teacher and
very successful eighties British author and freelance game designer that,
unfortunately, left us in 2012 (1951-2012). He was considered the father of
home computer gaming and his work will live on forever, ‘cause many of today’s
titles had their roots in this man’s head.
War in
Middle Earth is a fairly huge game set in a gigantic fantasy world that even to
this day drags a countless number of fans that unite at this one and only
webpage (www.warinmiddleearth.com) exclusively dedicated to the game.
It combined both a large-scale army-unit level and a small-scale character
level and everything just happens simultaneously. Middle Earth Westlands’ map
is also a very important item for us to use and a physical copy of it came
inside the box.
The game’s
plot is obviously similar to the one from the books. The 16bit versions had
additional adventuring features depicting the events from the Shire to Mount
Doom.
Right at
the start, Frodo, Pippin and Sam are surrounded by Nazgul riders and their first
task is to travel to Rivendell, although we’re free to decide the game’s own
progression.
The main
goal is to take the ring to Mount Doom, but how we do it is completely up to
us, the player. In the books, the ring bearer is Frodo, but, in War in Middle Earth
Frodo can die. If this occurs, the ring simply passes to other character. But
if it falls into the hands of the enemy, it will be taken to Barad-Dur,
Sauron’s fortress in Mordor, and our quest will be forever lost. Also, if the
enemy forces manages to enslave three allied citadels, the game will also end. So, let’s
go find some treasures and recruit armies in this early amazing and involving
real time strategy and role playing game.
Every time
we start a new game, a new adventure will also take place, ‘cause there’s
plenty to do, like, for instance, rethink new strategies and find all hidden
objects.
Besides
that first huge impact of the amazing cover art from that little plastic case from
the ZX Spectrum game, the 8-bit versions of War in Middle Earth failed to
impress. However, the 16-bit ones were considerably enhanced and all play and
look identical.
The Amiga
one has a significantly better audio environment, so, if you’re a real fan of
Middle Earth, you might wanna check this early venture into Tolkien unmatched
fantasy world.
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