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Indiana Jones and the Last Crusade [1992, MegaDrive/Genesis] Review - It's a Pixel THING - Ep.#59
As a huge
Indiana Jones fan, I was immediately addicted to the ZX Spectrum version of the
Last Crusade released after the premiere of the movie, back in 1989.
This new
Indiana Jones adventure was available for practically every single 8 and 16 bit
systems available, and, on a few 16 bit computers, there was also a graphic
adventure edition that I consider to be one of the best point and click adventure
games ever made. One of my first videos was about the DOS and Amiga versions of
the point and click graphic adventure of Indiana Jones and the Last Crusade,
so, if you’re interested to see one of my early reviews, just click on the
rectangle.
I’ve, just
recently, played the Megadrive/Genesis action game of the Last Crusade that was
released 3 years later. It has some
pretty nice tweaks and little details that differ from those home computer
ports from ’89.
So, let’s
start it up and have a taste of Indy’s whip!
Produced in
1992 by U.S. Gold, it’s an obvious adaptation of the third Indiana Jones movie
that I consider to be the best, and it was adapted from that older home
computer video game that was released about the same time as the movie itself and
took advantage of that. The Action Game of the Last Crusade can be really
frustrating and extremely difficult when we try it for the first time, but if
you’re an Indiana Jones fan like me, you just won’t quit easily! And, if you
love the movie as much as I do, you’ll also enjoy this game!
Indy can
punch or use his trustful whip to stun and get rid of all the enemies that
prowl in all the five levels of the game. So, we’ll be searching for the Cross
of Coronado in Utah, also in Utah try to escape a chase on top of this circus
train avoiding the thugs and all the animals, explore the catacombs in Venice,
ascend Castle Brunwald in Austria and, finally, get the Holy Grail and rescue
Indy’s father from certain death.
Graphically,
the megadrive/genesis version of the Last Crusade is simply the best.
Sprites of
the enemies and even of Indy could be a lot better for a game that was released
3 years later that the original. But I can live with that, ‘cause the action
just compensates that! As for the backgrounds, I found them pretty good and
follow the scenes of the movie quite well and with a nice parallax scrooling
that was absent from those early versions from 1989. That rain effect on the
fourth level in the Castle of Brunwald is nicely done and, again, a better
approach to the scenes of the movie.
Now, as for
sound and music, some bits were adapted directly from the soundtrack of the
movie but with a pretty bad result, and there’s some other tunes that have
little or nothing to do with an Indiana Jones adventure. And Sega’s 16 bit
console was surely capable of a lot better. As for the sound effects, those are
nicely done and just do their job.
So, this
multidirectional platform game is quite enjoyable, but for Indiana Jones fans
only. It doesn’t bring any newer of fresher stuff to the genre. On the
contrary, it brings new stuff to that 1989 original Last Crusade video game
released for home computers. So, for this, I consider the megadrive/genesis
version the best of them all.
I forgot to
mention that in the end of some levels there’s a tougher enemy to kill, and if
you’re willing to try it out and need some help to advance to the next level,
there’s this combination of button strokes that will provide just that: when
the LucasFilm logo appears, press A, B, C - B, C, A - C, A, B, and you’re good
to go!
The game is
not too bad as most gamers say, but there are a hell lot better platform games
for you to enjoy! And, if you want to play an excellent game with Indy, try
Indiana Jones’ Greatest Adventures for the Super Nintendo.
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