Developed
by Scangames Norway and published by System 3 Software – Europe’s number 1 name
in original games -, Fuzzball is platforming cuteness that you could even play
with your girlfriend!
"In one
particularly stormy night, the great Wizard had stepped outside for a drink
with his buddies leaving his apprentice all by himself in the mighty castle. He
had this great chance to snoop around through one of the wizard’s chambers. The
chamber had a strange aura about it and the apprentice could feel the
electrical energy generated within the air by the heavy storm blowing outside.
The
mischievous apprentice had come to the chamber to have another look at the big
old chest, the contents of which had been a closely guarded secret by the
wizard for years. The apprentice wanted to know why the wizard would not show
or even tell him what was inside.
Through the
book of spells, he found one to “open”. He thought “this is it”! After reading
the spell, a magic glow appeared in his hand. But he forgot to read the entire
spell. The storms outside were higher and the boy’s eyes lit up with excitement
as the magic began to appear in his hand. He aimed the glowing energy at the
lock on the chest and then launched his creation at the target.
In an
instant, the lid of the chest flew back and hundreds of strange fluffy balls
began to leap from the chest. Fuzzball after fuzzball leapt to their freedom
and began to fill the chamber. “What have I done”, screamed the young
apprentice. The stream of fuzzballs seemed endless, and as they hit the floor
they began to grow and grow.
Trying to
reverse the spell, he brought another spell. The magic energy engulfed the
young apprentice in a huge blue flash of light. He turned himself into a large
blue fuzzball.
The great
wizard returned to find his castle full of fluffy balls and told his apprentice
that he could only return to his human form once he had collected and returned
all the fuzzballs and all the jewels they took with them, back to the strange
old treasure chest from whence they came."
This is the
premise of Fuzzball and to complete each level, you'll have to collect
all the items, food and treasures, while, at the same time, avoiding, or
killing, various enemies. You will face mostly other fuzzballs, but also other
creatures.
Each level is only a single screen
filled with platforms, and can take a while to complete.
Throughout the castle there are several
areas that are decorated in different styles. As well as the standard medieval
decor you will also visit the gardens, an oriental type of place and a rather
cold dungeon that has ice over the floors.
Each of the areas is filled with
loads of rooms to make a grand total of 50 levels.
Touching an enemy once means instant death, so, to survive in Fuzzball,
you'll have to plan every move carefully, otherwise you'll die very quickly.
As you rush around the platforms
collecting the gems, a clock counts down. When the time runs out, a gate opens
and the level becomes infested with flying insects that will hunt your ass down.
Fuzzball
was also planned to be released for the commodore 64 and a two level preview
was even available to the readers of Commodore Format magazine but, because of
inside conflicts, the game was abandoned in its final stages.
Back in late
80s early 90s, System 3 software was also responsible for publishing other extraordinary
great titles, such as: Myth
History in The Making, The
Last Ninja trilogy, Tusker and
Flimbo’s Quest.
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