Skip to main content

WolfChild [1992, Amiga / SNES] Review - It's a Pixel THING



The year was 1992 when Core Design released another awesome title.
This time around, the Atari ST was the chosen platform to develop another outstanding piece of software, but it’s on the Amiga that this title really shines. I even consider it to be an hidden gem, ‘cause every time I talk to my friends about it, no one really knows it.

For the ones that never played WolfChild, well, you should!

The game was created by Simon Phipps, the designer of Rick Dangerous and best known for providing that hilarious scream of death (SCREAM)! The audio department was in the good hands of Martin Iveson, renowned artist of the original Tomb Raider musical score.

As said before, WolfChild was originally released for the Atari ST and the Amiga, and, later, ported to every single Sega machine: the MasterSystem, Game Gear, Megadrive/Genesis, Sega CD and, also, for the Super Nintendo being, this last one, the only console version that you should play, mainly for its amazing parallax scrolling graphics and great music.

Obviously inspired from comic book art, which Simon Phipps’ is a huge fan, the characters’ animations, sprites and colorful background graphics are simply amazing.

The game features a pretty nice intro, where we get to know the reasons that made Europe’s vocalist, Joey Tempest, to submit himself to a biotechnological experiment that his father was working on before being kidnapped. The experiment gives our hero the ability to transform him into a wolf- human hybrid that has special attack techniques that may defeat the Chimera organization.

The scientist’s research was the main objective of the Chimera organization that aims to rule the world with their own breed of hybrid beings. But Joey Tempest is in the move and on its “FINAL COUNTDOWN” to slay all of those nasty creatures and rescue his father!

The action takes place over five amazing and beautifully designed multi-directional levels. In the first one we’re on this massive spaceship hovering over the clouds and taking down some stubborn bird-like bad guys. As we progress, power up items are laying around just waiting to be picked up. These items will give us the ability to change into a sort of werewolf with some bad ass weaponry!

Second level is set in a Endor-style forest and we’re faced against a horde of lizard beasts and nasty carnivorous plants.
The third level is a sort of Aztec temple filled with insect warriors that we must kill in our way to Chimera’s laboratories.

Once there, we come across a mish-mash of half-finished mutants and failed experiments which burst forth from their own incubator containers. Amazing stuff!

Apart from the first level, that functions as an appetizer to warm up the player making us believe that we’re this great undefeatable beast, all the others are quite long and maze like filled with platforms and nasty enemies in which we’re invited to explore and search carefully for extra hidden pick-ups and bonuses, shortcuts and secret rooms that are scattered through this fabulous scenario just waiting for us to discover.

In the end of each one there’s a nicely drawn boss that, in the Super Nintendo version, has pretty nice new and fancy animations when they appear on screen. So, to progress into the next level, we just need to hit them a several number of times in order for them to explode.

The sheer speed at which things happen force us to keep moving, making WolfChild a super-fast-paced game.

Technically superb, with its awesome atmospheric graphics, lightning effects and smooth scrolling, WolfChild is highly recommended to all fans of shoot’em-up platforming action.


If you're into retro stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING

Support me on Patreon: http://www.patreon.com/PixelTHING

Comments

Popular posts from this blog

Indiana Jones and the Last Crusade (1989) PC/Amiga Review

For the PC I’ve recently purchased this game through Steam, but I’ve also got the Amiga’s Kixx XL 1992 floppy re-release of this awesome title.
Inside a pretty looking big box, there’s the three floppy disks, a folded manual that includes, besides all basic info, the Translation Table that is simply the copy protection codes that are asked when you start the game. Also inside comes a Kixx XL complete catalogue of their re-releases back in 1992. And, finally, the crown jewel: Dr. Henry Jones diary, like the one we see in the movie. I haven’t read it yet, but I believe that it’s filled with interesting stuff. It has hand drawings, sketches, newspaper pieces, letters and even the map showing the canyon of the crescent moon! It looks like it was written by hand. It’s just amazing the awesome stuff that used to come inside these big boxes back in the day.

Back in 1989, Steven Spielberg brought us the third movie of the Indiana Jones adventures, my favourite one. The Last Crusade transports u…

The Untouchables [1989, C64] Review

Kevin Costner, Sean Connery and Andy Garcia joined forces to hunt down Robert De Niro in this amazing movie from 1987 under the direction of Brian De Palma. Two years later, Ocean Software, the masters in movie and arcade conversions, puts us through six levels of hoodlum hassling.
The Untouchables are a special group of guys who have the power to do whatever is necessary to keep the civilians safe. So, we’ll be facing all sorts of bandits loyal to Al Capone’s own law to oppress and threaten the innocents of Chicago.
The game was available for Atari ST, Amiga, Amstrad CPC, MSX, DOS, NES and the Super NES, but the version that really stand out from the crowd was, besides the one for the ZED X Spectrum, the Commodore 64, that obtained 96% in Zzap!64 magazine.
If you liked the movie, the game is even better!
The first level, a multidirectionally scrooling platform shoot’em up type of thing, takes us to this warehouse which Capone’s gang use as their base. We need to gather some evidence of t…

Myth - History in the Making [1992, Amiga] Review - It's a Pixel THING

I grew up enjoying all Ray Harryhousen’s extraordinary movies with cutting edge stop motion technology and one of my favorite films of all time is Jason and the Argonauts. Ray left us a remarkable legacy of adventure and action packed titles that will prevail for many years to come.
So, where MYTH fits into all this? Well, if you played the ZED X Spectrum or Commodore 64 version back in 1989 or, this one, the Amiga version released in 1992, you’ll know what I’m trying to say. MYTH is a stupendous videogame title extremely based on Rays Harryousen’s movies. As seen on my last episode, videogames in the 80s were highly influenced by the movie industry.
Developed and released by UK based software house System 3 for the greatest machines of late 80s, its pinnacle is the Amiga version. This version was on development for over two years after the 8 bit versions were out. So, it had to be good!
An Atari ST port of the Amiga game was also on development, but it ended up on the recycle bin. So, i…