In this video, I'll be putting the GameSir G8 Plus through its paces, exploring its features, build quality, compatibility, and overall performance. Let's see if this controller can truly elevate your mobile gaming to the next level! Grab it here (affiliated link): https://www.geekbuying.com/go/9EMNr1ns ● Subscribe: https://www.youtube.com/c/itsapixelthing?sub_confirmation=1 ● Support: https://www.patreon.com/ItsaPixelTHING ● Send a donation to the show via Paypal: https://rb.gy/zclb6f ● Be a Member on YouTube: https://www.youtube.com/channel/UCBmhEEQ5dCAWfCuTNrSplMw/join ● All my other Social Media: https://linktr.ee/itsapixelthing ● Merchandising: https://itsapixelthing.creator-spring.com/listing/itsapixelthing -------------------------------------------------------------------------------------- Partners : ENEBA: https://www.eneba.com/pt/?af_id=itsaPIXELthing&utm_medium=infl&utm_source=itsaPIXELthing INSTANT GAMING: https://www.instant-gaming.com/?igr=...
Celebrating 30 Years of the Amiga: My Top 26 Games - It's a Pixel THING - Ep.#52
July of
1985 was when it all began for the Amiga family of computers. It was so ahead
of its time that everyone seemed to have a problem to categorize it, even
Commodore!
Its 4096
colors, 8-bit stereo sound, multi-tasking capabilities and an attractive starting
price were features that could take the Amiga to the very top and simply crush
the other players on this game. But Commodore insisted that the Amiga was a
business machine and not to play silly computer games.
In one of
my first videos I’ve already pointed out Commodore’s mistakes regarding the
Amiga family, so, if you haven’t already watched it, do it now!
My personal
experience with Amiga computers began around 1989 and went on through late
1993, time when I embraced the PC, mainly because of my academic choices.
So, regardless
of the model of the Amiga, it was hard to make a Top 26 list with my favorite
titles, ‘cause I enjoy the number 26 as much as the one I’ve placed in number
1! So, let’s not waste any more time and jump right into the 26 video games
that, even today, I still relish playing on my Amiga!
- North And South (26)
North &
South was my first experience with a strategy game. Developed and published by
Infogrames in 1989, it’s based on the American Civil War but with a twist of a
series of Belgian comic books named the Bluecoats or “Les Tuniques Bleues”.
This
strategy and action type of game is extremely fun and with a lot of comical
situations that really grabs us and takes the player right into the middle of these
awesome and hilarious battles trying to conquer one more state!
- Pipe Mania (25)
Extreme caution
when playing Pipe Mania! It’s so addictive that you’ll certainly find yourself
playing it for many, many hours!
It was
originally developed by The Assembly Line for the Amiga and, later, ported by
LucasFilm Games to all other home systems who changed its name to Pipe Dream,
without any plausible reason!
So, in this
game we just have to connect those pipe pieces that popup randomly on the left
side of the screen and assure that the nasty yellow goo passes through a number
of pipe pieces for us to advance to the next level! It’s that simple!
The music
kind of reminds me of the 1978 arcade original Space Invaders, ‘cause it speeds
up as the liquid flows towards the end of the pipe line putting a bit of
pressure onto the player! Brilliant stuff!
- Stunt Car Racer (24)
Geoff
Crammond is a legend in simracing video games development, and Stunt Car Racer
was the first game to offer me a realistic driving experience with its
impressive physics engine. In this game we’re invited to perform some crazy
stunts on a bunch of roller-coaster-like elevated courses and be rewarded for
doing so!
It was
originally released by Micro Style, in 1989, and in its cover we can read the
sentence “games for adults”, what, back then, made this fourteen year old kid
feel like he was a grown up just for being able to finish every single course
present on the game!
- Pang (23)
I’ve played
Pang so freakin’ much at the arcades and couldn’t wait for it to be released
for the Amiga! So, by the trustful hands of Ocean Software came, in 1990, the
home versions of this highly addictive game!
Also known
as Buster Bros and Pomping World, this two player action game takes us through
50 levels at 17 idyllic locations with some amazing graphics, sound and music
that just invites the player to keep on going, busting more and more balloons
and save those threatened cities and their important landmarks!
- Pinball Dreams (22)
The first
pinball game I’ve played on the Amiga and, just when that intro was loaded, I
was immediately blow away by its high quality music!
Developed
by Digital Illusions and published in 1992 by 21st Century
Entertainment, we’re offered the chance to try four different tables: Ignition,
Steel Wheel, Beat Box and Nightmare… or is it Graveyard? On the menu says
Nightmare, but on the table itself is displayed Graveyard… Hummm…
- Ivan “IronMan” Stewart’s Super Off Road (21)
Converted
from the arcade game, Ivan “IronMan” Stewart’s Super Off Road is extremely fun
and addictive to play with up to 3 players simultaneously, plus 1 more
controlled by the computer!
There’s
several off-road tracks with jumps, bumps, holes, water splashing, you name it!
And those figure 8 circuits just look like destruction derby death matches! So
much fun!
-
Sensible Soccer (20)
Simply one
of my favorite soccer games ever! Sensible Soccer brings some awesome memories
of long sessions with friends during school’s summer vacations!
Developed
by Sensible Software and released in 1992, it still has legions of fans all
around the world.
- Puzznic / Plotting (19)
Puzznic is
an awesome Taito arcade original converted, back in 1990, by Ocean Software to
the Amiga and all other home systems and is one hell of a truly addictive
little game!
It’s a turn
based tile-matching puzzle arcade game highly influenced by another great
puzzler, also from Taito, entitled Plotting, again converted and released, a
year earlier, by Ocean Software.
Both
deserve to be on this list, so, in the number 19 I’ve placed these two
extremely addictive puzzle arcade games!
- Fury of the Furries (18)
This
Kalisto platform and puzzle game was so damned enjoyable and addictive that,
when I moved to IBM PCs, I just had to get also the DOS version!
Published
by Mindscape for the Amiga in 1993, we control 4 colored furry creatures, each
with their own special abilities, across eight main locations, like the desert,
forest, mountain, etc, each with 10 levels and also bonus levels. The main goal
is to kill the Wicked One. Simple, huu? Never finished it! The game is simply
enormous! And I like that!
With
awesome music, graphics, gameplay and references to other video games and even
movies, everyone should try it, if you’re into some relaxing puzzle platform
type of stuff, obviously!
While we’re
at it, the CD32 version is the best option, for a couple more audio tracks and
faster loading times.
- SuperFrog (17)
My favorite
Team 17 game, recently made available also for Windows through the
goodoldgames.com digital platform.
In
SuperFrog we control a frog with this cape thing and we must guide it through
six different environments which contains, in total, 24 levels. To advance on
through the next, we need to collect enough coins for the exit to be usable. In
the end, there’s a witch to be defeated and a princess to be rescued!
The Amiga
version of SuperFrog features a bonus level that functions as a kind of an
homage to Team 17’s own Project-X game! Neat stuff!
- Super Scramble Simulator (16)
I’m almost
certain that the members of Red Lynx, the company behind the Trials franchise,
played Super Scramble Simulator a lot when they were just youngsters!
It’s an
extreme and, most of the times, slow paced bike trial kind of game in where we
must navigate through these treacherous terrains filled with all kind of
obstacles. And we get this awesome feeling of accomplishment for every
successfully concluded level!
Developed
by Magnetic Fields and published by Gremlin Graphics in 1989, it became my
second favorite motorcycle game, just after Enduro Racer, firstly on the
arcades in 1986 and later on the ZX Spectrum, in 1988.
- The Secret of Monkey Island (15)
It was the
first and only point-and-click adventure game that I’ve played on the Amiga.
Because of that dreadful disk swapping that, in my opinion, just ruins the
whole experience, I promised myself to only play these type of games on the PC!
Nonetheless,
The Secret of Monkey Island is one of the best in the genre! So amusingly funny
and highly entertaining!
It was
developed and released, in 1990, by LucasFilm games and was because of this
title that I became addicted to PC gaming and to point-and-click adventure
games by, around, 1993.
- LionHeart (14)
Exclusive
to the Amiga, Lionheart is a platform and hack and slash type of game developed
and released, in 1993, by Thalion Software.
The game
features amazing music and graphics, with a superb parallax scrolling effect,
and has a pretty nice touch regarding the difficulty level chosen by the player
in the beginning of the game, meaning that, if you choose the harder setting,
not only you have to defeat tougher opponents but also a different environment is
generated granting an also different gaming experience! Awesome thinking!
- Fuzzball (13)
Already
reviewed on my channel, Fuzzball is another Amiga exclusive title that is
highly addictive and fun to play!
In this
puzzle & platform game, developed by Scangames Norway and published, in the
beginning of 1992, by System 3 Software, we have to carefully plan every move,
‘cause touching an enemy means instant death.
With
amazing graphics and enjoyable music, this is one of those games that Amiga
owners should be proud of! At least, I was!!
- Katakis/Denaris (12)
An obvious
R-Type clone, but it’s one of the best shoot-em-ups ever released for the
Amiga.
It was
developed by Manfred Trenz, also responsible for the Turrican series and an
obscure Japanese Super Famicom release entitled Rendering Ranger R2, recently
made available for western players by the name of Targa, and recently reviewed,
also, on my channel.
Katakis was
originally released, in 1987, for the Commodore 64 and, a year later converted
to the Amiga. Finally, in 1989, Katakis was re-released, but now under the name
Denaris.
Despite all
this, this amazing shooter takes place on this human colony named Katakis that
was overtaken by machines. So, our job is to destroy these machines and retake
the planet.
Where it
differs from R-Type is on the two player mode, where the second player controls
that circular orb creating a strategic type of approach to this awesome game.
- Pinball Fantasies (11)
I just love
pinball games and Pinball Fantasies is still my favorite after all these years!
From the
same guys that, a year earlier, brought Pinball Dreams, this new game offers
another four amazing pinball tables for us to enjoy! Ball physics is spot on,
graphics are simply amazing and the music is just brilliant! What else can I
say? Well, I can say that I’ve also played the DOS version for many, many
years! And I still do!!
An amazing
game and a must have to all pinball fans!
- WolfChild (10)
Another
game that I’ve already reviewed on my channel from the creative mind of Simon
Phipps, the designer behind the also amazing Rick Dangerous franchise.
Published
by Core Design in 1992, WolfChild is a fast and amazing multi-directional platformer
with some outstanding graphics and smooth scrolling. The musical score, from
musician Martin Iveson, is also of extreme quality and fits perfectly into this
frenetic shoot-em-up platform action game!
Just click
on the rectangle for more info about this great game!
- Apidya (9)
The first
immediate impact is the awesome soundtrack by Chris Huelsbeck.
Developed
by Kaiko and published, in 1992, by Play Byte, Apidya is another master piece
exclusive to the Amiga and one of the best shoot-em-ups ever with amazingly
colored high quality graphics!
We control
Ikuro who transforms himself into a bee to go and rescue his wife that has been
poisoned by this evil black magic lord. Besides the Japanese Manga-style
obvious visuals present in the game, it was totally developed in Europe and by
a European team, with Chris Huelsbeck himself along with a couple of friends.
Also interesting was that many people saw the game as a sequel, ‘cause the “II”
was on its cover. But, apparently, that was just for laughs!
- APB: All Points Bulletin (8)
Here’s
probably where Rock Star games drank the inspiration needed for the Grand Theft
Auto series, mainly because of its open world and overhead top-down view of
gameplay!
APB was a
1987 arcade game by Atari that was ported by Walking Circles, in 1989, and
published by Domark for the Amiga.
We play as
officer Bob and must drive a police car around the city trying to reach a
predetermined quota within a limit of time. This quota is met by, for instance,
arresting thugs that are committing crimes and, as well, do some writing
applying some traffic tickets to law-breakers.
Pay much
attention to the gas level and time limit! For the first, just pull-up on a gas
station and, as for the second, just collect some donuts and you’re good to go!
The arcade
cabinet was complete with a siren button and lights on top that would flash
when officer Bob was on pursuit of a criminal!
Completing
a level successfully, you’re congratulated by the chief, otherwise you’re
fired!
- Indiana Jones and the Last Crusade: The
Action Game (7)
I also have
the Kixx re-release of the point and click graphic adventure, but, again, I
prefer to play these type of games on the PC.
So, on my
ZX Spectrum and, later, on the Amiga, I’ve played a lot the Action Game,
developed by Tiertex and released, in 1989, by US Gold, finishing it over and
over.
Based on my
favorite Indiana Jones movie, the action game of The Last Crusade is a basic platformer
that received really poor reviews… and I agree! ‘Cause there are a lot other
way better platform games, miles away from this one! But, as a huge fan of the
man in the hat, I, somehow, got right away overwhelmed by it: its difficulty,
the puzzles, the exploration and the simple crack of Indy’s whip with the raider’s
march in the background. Suddenly, I’m transported to that adventurous setting!
What a feeling! Sadly, no modern game can do just that.
- Frontier: Elite II (6)
The idea of
doing absolutely anything and go anywhere was just mind-boggling back in those
days, and David Braben’s Frontier: Elite II was just that, a space trader and
combat simulator that really showed what the Amiga was capable of.
Published,
in 1993, by GameTek, Elite II features awesome and extremely well modeled galaxies
that completely obey the laws of physics!
So, in this
game we explore space, trading legal or illegal stuff, taking people from one
planet to another, do some military missions, etc, etc, and it’s a game where
there is no ending sequence or a final boss to take down!
As amazing
as it may sound, the game came in only one disk! The entire galaxy, and beyond,
in just one floppy disk! This was possible ‘cause it was written in assembly
language and the game’s universe was procedurally generated by the game’s own
engine. An outstanding piece of programming history!
- Rock’n’Roll (5)
Here’s my favorite
action puzzle game ever: Rock’n’Roll, developed and published by Rainbow Arts,
in 1989, and with awesome music by, you guessed it!, Chris Huelsbeck!
This is a
huge game where we control a ball with the mouse and try to reach the end of
each level avoiding ventilators, magnets, arrows and other objects that simply
drains the player’s energy! It’s not an easy task, but it’s a highly enjoyable
one!
The ball
physics are just right, so we have a good control over it and can easily
anticipate annoying situations.
Check my
full review by clicking on the rectangle!
- Myth: History in the Making (4)
As a huge
fan of Mythology, and all that finishes with “ology”, I was blown away when I
first saw those walking skeletons just trying to kick my butt! It immediately
reminded me of Ray Harryhousen’s movie Jason and the Argonauts, from 1963, that
I fondly recall and still watch in 2015!
Myth,
originally released in 1989 by System 3 for 8-bit machines, had some coding and
design modifications that led to a 1992 single 16-bit release for the Amiga
platform.
The game is
filled with all kind of mythological creatures and situations that can really
grab the player and almost teleports us to those amazing places that we can
only envision in our dreams!
It’s an
amazing experience and one of the best platform puzzle action games ever!
Check my
review for more stuff about this awesome title!
- Batman the Movie (3)
Simply one
of the best movie adaptations ever, by the trustful hands of Ocean Software!
Developed
and released in 1989, right after the première of Tim Burton’s masterpiece,
Batman the Movie’s ZX Spectrum and Amiga versions were critically acclaimed all
over the place! It’s an extremely well designed platform, driving, shoot-em-up
and puzzle game! All in one, like those tab things we put into the dishwasher!
Graphically,
it just have that dark and obscure feeling that the Batman universe transpires,
and all the different musical pieces created for the game are also of extreme
good taste and really fits like a glove into each level to which they were
created!
I simply
love this game and finished it over, and over again for countless times!
- Turrican 2: The Final Fight (2)
With the
most amazing soundtrack ever created for an Amiga game, by Chris Huelsbeck, and
superbly designed by Manfred Trenz, Turrican 2: The Final Fight is, for me at
least, the best Amiga platform run-and-gun video game!
Developed
by Factor 5 and released by Rainbow Arts in 1991, we’re invited to travel to
the galaxy Cobra 2, in the year 3035, fighting for peace as we’re the last
survivor of a recent conflict.
There’s
plenty of references to the original 1986 NES Metroid game and the 1987 arcade
title Psycho-Nics Oscar that, altogether, and very well mixed up, offers this
intense, beautiful and complexly detailed title that will certainly be mentioned
in all future video game history books.. or not!
- Lemmings (1)
What started
being just a simple character animation made in Deluxe Paint by DMA Design
employee Mike Dailly, turned into one of the best video games ever made!
Published
by Psygnosis in 1991, this puzzle, strategy and action game sold, on its first
day and for the Amiga only, fifty five thousand copies! That was something unthinkable
back then!
Everyone
knows what Lemmings is all about, it crossed practically all generations of
computer systems and consoles and is known as the most widely ported video game
ever. The two following sequels, Lemmings 2: The Tribes and All New World of
Lemmings, are also extremely well made, but the first one, for its originality
only deserves the first place for its own!
By the way,
DMA Design is nowadays known as Rock Star North! You know what that means,
right? It means that the minds behind the Lemmings franchise are also
responsible for the continuous bestselling titles of the Grand Theft Auto
franchise and the award winner Red Dead Redemption game from two thousand and
ten.
So, guys,
here’s my favorite Amiga games that I still play and encourage others to do so,
‘cause, 30 years ago a groundbreaking machine was born that, if marketing and
development strategies were done right, would certainly be leading today’s
video gaming related industry!
Happy
birthday, Amiga!
And, happy
1st birthday to the Pixel THING also! A year ago I was taking the first steps
into making this weekly youtube show! And I’ve achieved just that! This is the
52nd episode, that means that at least one video per week was released during
the past year despite all the parenting, husband and full time worker stuff I
have to do on a daily basis!
Thanks to
everyone who have subscribed to the channel, commented, liked or unliked and
even to the still one and only Patron that, generously, subscribed to my recent
Patreon campaign! Thanks, Tiago! You’re the very first in the whole world –
besides myself – to watch this video, and, for now, that’s the main perk I have
to offer to Patrons! Thanks, in advance, to everyone that could take this
possibility into consideration!
Comments
Post a Comment