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TOPO Soft and ERBE Software in the Golden Age of Spanish Video Games - It's a Pixel THING - Ep.#49
If you
thought that all great 8-bit home computer games of the 80s came from England,
well, think again!
This week
we’ll be traveling back to 1985, year where it all began for one of the greatest
Spanish video game developing companies: Topo Soft.
It all
started in 1985, when the Golden Age of Spanish software development for 8bit
home computers was flourishing. ERBE Software was, in the eighties, the biggest
and most important Spanish video game publisher that became famous not for Paco
Pastor, its founder, being the ex-vocalist of Fórmula V, but for their
anti-piracy battle attaining the rights to publish video games from renowned
companies, like Ocean, U.S.Gold, Gremlin, etc, with much lower prices and sold
all throughout the Iberian Peninsula. Back then, when I saw ERBE’s logo stamped
on the cover, I knew that I was buying quality controlled and tested stuff for
my ZX Spectrum, Amiga and, later, for my IBM PC. This caused a huge revolution;
full priced video games of around 12 euros each started to be sold at about 5
euros under ERBE’s label and distribution. Surprisingly for some, it triggered
a gigantic boom in sales! From this moment on, piracy was practically a thing
from the past. I remember to buy great original games for my PC at my favorite
magazine store. Every month, along with Micro Hobby, the most famous Spanish ZX
Spectrum magazine, I also used to buy a monthly ERBE publication dedicated to a
specific game bundled with its own physical copy. The first number brought
Indiana Jones and The Last Crusade, The Graphic Adventure, for IBM PCs. ERBE’s
marketing & merchandising system was extremely powerful and converted Spain
and Portugal, in late eighties, into almost “piracy free” countries.
Besides spawning
this low price revolution, ERBE also made possible for the small Spanish
developers to prosper and publish their games abroad. One of those developers was Topo Soft that was
established at the basement of ERBE’s building. In Spanish, “topo” means “low”,
“the lowest point or position” or even a mole.
It all
started when Emilio MartÃnez thought about creating an educational software for
his nephew based on the Spanish geography. He asked his fellow programmer
friend Javier Cano to do the graphics and, thus, MapGame was born. Curiously
the title was developed in a black & white TV, not knowing what the game
looked like when they’ve finished it. One day the two friends took the game at
a ZX Spectrum reseller and ask permission to test the game on a color monitor.
Emilio and Javier were amazed by the beauty of the graphics and the owner of
the shop was blown away! Quickly he handed over to the young programmers an
ERBE business card.
So, both
created their own brand – Action – and, seeing a probable commercial profit,
they made copies of the game and started selling it at the “Rastro de Madrid”, a
kind of used and second hand stuff local fair.
Then, both
agreed on contacting ERBE and their future was, at this point, assured. The publishing
rights for the game were sold to ERBE and both programmers were hired to work
on an Amstrad CPC version of MapGame and, later, for the MSX.
Feeling the
need of separating the distribution business from the development of new
products, ERBE created, at this point, Topo Soft.
Still under
ERBE’s label were developed two more games: “Ramón RodrÃguez”, in 1986, that
wasn’t as successful, but highly entertaining, fun and extremely difficult; and
“Whopper Chase”, in 1987, a promotional title that was ordered by Burger King
to be offered to customers, in which the tape contained all four 8bit versions
of the game: Spectrum, Amstrad, MSX and Commodore.
Topo Soft’s
première was with the game “Spirits”, in 1987, which led, till 1991, to a
gigantic wave of awesome games that catapulted Topo Soft to the very
"topo" of Spanish video game development rivaling with the giant and
well established Dinamic.
Let’s now
take a quick look at the essential games from Topo Soft:
“Survivor”
– 1987 – An awesome arcade-action game where you control an extra-terrestrial
character somewhat based – off the record – in the movie Alien;
“Stardust”
– 1987 – An amazing shoot-em-up that didn’t grab all the attention it deserved;
“Desperado”
– 1987 – based in the Capcom Arcade hit GunSmoke and kind of “Red Dead
Redemption” of that Era! J A huge
hit in Spain and in the UK!
“Silent
Shadow” – 1988 – Action game with two players simultaneously! WoW! Awesome
stuff! Was considered one of the best games from Topo Soft. Curiously, the C64
version was totally different from all the others. As you can see, the
scrolling is made in the horizontal, from left to right.
“Mad Mix
Game” – 1988 – A new vision and, again, “off the record” version of the classic
Pac Man. For the English release, they even had to remove the first level,
‘cause it was so identical to the original Pac Man that Topo could run into
trouble.
“Black Beard”
– 1988 – A pirate’s game where we need to infiltrate a ship and grab a treasure
map hidden inside a fiercely guarded safe.
“Chicago
30’s” – 1988 – Something related to the Untouchables or The Godfather movies is
purely coincidence! An extremely difficult, but very well made title!
“Tuareg” –
1988 – One of the best Spanish action-adventure games ever made.
“Titanic” –
1988 – Probably the best game Topo Soft made for IBM PCs.
“Colosseum”
– 1988 – Another movie inspired game, this time around its Ben Hur complete
with chariot races. Was released in the UK under the KIXX label, the budget
range of the mighty US Gold.
“Score
3020” – 1988 – Topo’s Pinball game! And I love pinball games! But this one
didn’t have what it needed to be a good pinball game. The ball was completely
uncontrollable! What a shame..
“Wells
& Fargo” – 1988 – The game’s beautifully detailed graphics can, somewhat,
attenuate its extreme difficulty trying to control the carriage and, at the
same time, blow the enemies away.
“Rock ‘n’
Roller” – 1988 – One hell of a game that I’ve played so many freaking times
back then! Simple concept and highly addictive! It practically passed unnoticed.
A funny thing about the cover of Rock ’n’ Roller is that in the Spectrum and
MSX versions it was inverted! The letters on the “STOP” sign are inverted! Why
did they made this? Someone was really wasted or in a bad mood!
“Emilio
Butragueño Futbol” – 1988 – This title sold more than one hundred thousand
copies! It became the bestselling Spanish video game of all time! But, by then
and as for soccer games, Match Day II was still the best.
“Perico
Delgado” – 1989 – It was the very time I’ve ever saw something like this: a
cycling simulator! What an achievement for 1989 and all fans of “La Vuelta”
were amazed by it!
“Viage Al
Centro de La Tierra” – 1989 – One of the best Spanish video games of all time! And,
as a huge fan of adventure and exploration, I couldn’t simply stop playing it!
Sadly, the C64 owners never had the change to try it. Its development was
canceled.
“Emilio
Butragueño 2” – 1989 – The Spanish localization of Gremlin’s “Gary Lineker”
games, “Superskills” and “Hot-Shot”, to compete with Dinamic’s “MÃtchel Futbol
Master” that was hugely popular in Spain by that time. Sadly, it was a failed
attempt.
“Mad Mix 2
– En El Castillo de los Fantasmas” – 1990 – The sequel to Mad Mix Game and, if
the first one was based on Pac Man, this one is on Pac Mania! Curiously, they’ve
published the game with a black & white cover for fans to develop their own
painting skills. Later was announced the winner and the cover would be used in
a Special Edition of the game, that I believe never happened..
“La Espada
Sagrada” – 1990 – Another awesome adventure game that had its best version on
IBM PCs with some amazing and colorful EGA graphics.
“Lorna” –
1990 – This title was based on a comic book character by Alfonso Azpiri, a
Spanish artist that also made the cover for the game, and, as well, many others
for practically every Spanish software house! And, when the game had a cover by
Azpiri, I would certainly buy it! You couldn’t miss! Games with covers made by
this great artist were always good games! Take “Viage al Centro de la
Tierra” as an example! About
the game, it’s a pretty good arcade action title with some differences between
the 8 and 16 bit versions. So, you need to try them all!
“Ice
Breaker” – 1990 – This one is just to keep the releases coming! Nothing
special, just a “shoot all things on screen” type of game.
“R.A.M.” –
1990 – A kind of hard to control game, but, when you get the hang of it, it’s
quite fun! Another “kill all enemies and stay alive” game.
“Gremlins
2” – 1990 – The first and, I believe, only official movie adaptation which had
such a huge media coverage never seen from a Spanish game. The hype was so
enormous that they had to ask the UK based ELITE Systems to make the 16 bit
versions! The game was ok, spite the amount of time they spent making it. Many
players ended up losing interest and just bought another games.
“Zona 0” –
1991 – One of my favorite Spectrum games ever and, obviously, inspired by
Disney’s movie Tron. Super-fast, super addictive and with awesome music!
“Desperado
2” – 1991 – I was wrong when I said that all games with covers by Azpiri were
good. Well, Desperado 2 is a decent game, but was released in a time that
LucasArts was around with their amazing point’n’click adventure games and
Wolfenstein 3D was, as well, around the corner. This was the point where it all
started to collapse for the Spanish video game industry.
“Tour 91” –
1991 – The follow up to “Perico Delgado” and one last breath for Topo Soft.
It’s a brilliant Professional Cycling Simulator that, again, attained high
scores on specialized magazines and was, I think, the first Topo Soft game with
support for VGA graphics on the PC.
Topo Soft
made one last effort to conquer the IBM PCs market with 6 more games: “Black
Crown” (1991), “Luigi & Spaghetti” (1992), “Olimpiadas 92: Gimnasia
Deportiva” (1992) and “Olimpiadas 92: Atletismo” (1992), “Luigi in Circusland”
(1994) and, finally, “Super Scrylis” (1994).
The Spanish
video game crisis arrived around 1989, year when companies had to canalize and
adapt their efforts towards the 16 bit machines that were already flourishing.
The 8 bit Era was practically over and Topo Soft tried really hard to make it
work.
“Viage al
Centro de la Tierra” was probably the biggest bet in the area ever made in
Spanish territory. It was one of the few games that had all three most
important 16 bit home computer versions - Amiga, Atari ST and DOS - and also distributed
in the US without any tangible success.
Every time
I saw a Topo Soft game on one of my favorite video game resellers, I was always
impressed by their extremely well drawn covers. Back then I was a huge
super-hero comic book fan and collector and, as well, created my own universe
along with a couple of friends. We even developed our own brand and presented
our work at a couple of magazine publishers here in Portugal. Needless to say
that they’ve revealed some interest, but that was all. So, we started making
and selling our own fanzine on a few specialized shops.
The box art
and loading screens from Topo’s games were a sight to behold! Definitely one of
the best, in my opinion and taste, obviously!
Have you played any of these amazing
titles? Obviously there were other great Spanish video game developers around
like, for instance, Dinamic, Opera Soft and Zigurat/Made in Spain. But Topo
Soft, being part of the ERBE group, needed a special treatment; it was part of
one of the greatest and most successful anti-piracy campaigns ever. If you're into retro - or not so retro - stuff, please subscribe at http://www.youtube.com/user/ThePixelTHING and visit http://www.facebook.com/PixelThing & http://twitter.com/Pixel_THING Support the show on Patreon: http://www.patreon.com/PixelTHING
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