Skip to main content

ALIEN 3 (SNES) - It's a Pixel THING



Alien 3, directed by David Fincher, was a good looking movie with a crappy story that didn’t do so well on the box office. As for the game based on the movie, it still is one of my best Alien based videogame of all time.

Developed by Probe Entertainment and released between the end of 1992 and the beginning of 1993 for a crap load of 8 and 16 bit systems, the one that really was worth playing was the Super Nintendo version.

The game wasn’t at all faithful to the movie. There were only 3 things that makes us remind Alien 3: the title, the intro scene and Ripley’s haircut. Everything else is different, like the fact of all the levels are filled with aliens – in the movie there was only one – and, as the game starts, we’re granted access to a flame thrower, pulse rifle and a grenade launcher – once again, in the movie, there were no fire arms of any kind whatsoever. So, I think that we can’t directly compare the action present on the game to the one we see in the movie. Besides these observations, the game plays freaking well and it’s an extremely good platformer!

With its dark environment, creepy soundtrack and the well-known motion tracker – that was also absent from the movie, the six action-packed levels of the Super Nintendo version features a well-structured mission based system with a series of goals to complete in each one. Computer terminals can be found within the hallways, which link up to a static list of tasks that must be completed to advance to the next section. These missions can be taken in any order and include rescuing prisoners, destroying eggs, repairing damaged pipes, welding doors shut, and picking up power packs from one room and taking them to a generator in another. These were the main differences to all other previously released versions of the game, where you only have to destroy all aliens, free all abducted Fiorina 161 convicts and head to the exit before time runs out. Other big advantage of the Super Nintendo port was that there was no time limit.

To conclude, Alien 3 on the Super Nintendo is a time killer of a game. You start playing it and, in an instant, four hours have passed without even notice! The extremely well drawn graphics and its awesome parallax scrooling, which produce a beautiful illusion of depth, keeps us focused and even absorbed by its awesome gameplay!


Try to play Alien 3 in complete darkness! You’ll be amazed!..


If you're into retro video gaming related stuff, please subscribe at https://www.youtube.com/user/ThePixelTHING and visit https://www.facebook.com/PixelThing

Support me on Patreon: http://www.patreon.com/PixelTHING

Comments

Popular posts from this blog

Indiana Jones and the Last Crusade (1989) PC/Amiga Review

For the PC I’ve recently purchased this game through Steam, but I’ve also got the Amiga’s Kixx XL 1992 floppy re-release of this awesome title.
Inside a pretty looking big box, there’s the three floppy disks, a folded manual that includes, besides all basic info, the Translation Table that is simply the copy protection codes that are asked when you start the game. Also inside comes a Kixx XL complete catalogue of their re-releases back in 1992. And, finally, the crown jewel: Dr. Henry Jones diary, like the one we see in the movie. I haven’t read it yet, but I believe that it’s filled with interesting stuff. It has hand drawings, sketches, newspaper pieces, letters and even the map showing the canyon of the crescent moon! It looks like it was written by hand. It’s just amazing the awesome stuff that used to come inside these big boxes back in the day.

Back in 1989, Steven Spielberg brought us the third movie of the Indiana Jones adventures, my favourite one. The Last Crusade transports u…

The Untouchables [1989, C64] Review

Kevin Costner, Sean Connery and Andy Garcia joined forces to hunt down Robert De Niro in this amazing movie from 1987 under the direction of Brian De Palma. Two years later, Ocean Software, the masters in movie and arcade conversions, puts us through six levels of hoodlum hassling.
The Untouchables are a special group of guys who have the power to do whatever is necessary to keep the civilians safe. So, we’ll be facing all sorts of bandits loyal to Al Capone’s own law to oppress and threaten the innocents of Chicago.
The game was available for Atari ST, Amiga, Amstrad CPC, MSX, DOS, NES and the Super NES, but the version that really stand out from the crowd was, besides the one for the ZED X Spectrum, the Commodore 64, that obtained 96% in Zzap!64 magazine.
If you liked the movie, the game is even better!
The first level, a multidirectionally scrooling platform shoot’em up type of thing, takes us to this warehouse which Capone’s gang use as their base. We need to gather some evidence of t…

Myth - History in the Making [1992, Amiga] Review - It's a Pixel THING

I grew up enjoying all Ray Harryhousen’s extraordinary movies with cutting edge stop motion technology and one of my favorite films of all time is Jason and the Argonauts. Ray left us a remarkable legacy of adventure and action packed titles that will prevail for many years to come.
So, where MYTH fits into all this? Well, if you played the ZED X Spectrum or Commodore 64 version back in 1989 or, this one, the Amiga version released in 1992, you’ll know what I’m trying to say. MYTH is a stupendous videogame title extremely based on Rays Harryousen’s movies. As seen on my last episode, videogames in the 80s were highly influenced by the movie industry.
Developed and released by UK based software house System 3 for the greatest machines of late 80s, its pinnacle is the Amiga version. This version was on development for over two years after the 8 bit versions were out. So, it had to be good!
An Atari ST port of the Amiga game was also on development, but it ended up on the recycle bin. So, i…